Optimized base64 decode by writing 3 bytes at once.
About 25% faster. decode: 248852 -> 200385 decicycles (syntax check unchanged) Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
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420719e141
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daa47fdd2c
@ -71,37 +71,41 @@ static const uint8_t map2[256] =
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#define BASE64_DEC_STEP(i) do { \
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#define BASE64_DEC_STEP(i) do { \
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bits = map2[in[i]]; \
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bits = map2[in[i]]; \
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if (bits & 0x80) \
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if (bits & 0x80) \
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goto out; \
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goto out ## i; \
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v = (v << 6) + bits; \
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v = i ? (v << 6) + bits : bits; \
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if (i & 3) \
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*dst++ = v >> (6 - 2 * (i & 3)); \
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} while(0)
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} while(0)
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int av_base64_decode(uint8_t *out, const char *in_str, int out_size)
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int av_base64_decode(uint8_t *out, const char *in_str, int out_size)
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{
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{
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int v;
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uint8_t *dst = out;
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uint8_t *dst = out;
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uint8_t *end = out + out_size;
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uint8_t *end = out + out_size;
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// no sign extension
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// no sign extension
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const uint8_t *in = in_str;
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const uint8_t *in = in_str;
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unsigned bits = 0xff;
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unsigned bits = 0xff;
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unsigned v;
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v = 0;
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while (end - dst > 3) {
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while (end - dst > 2) {
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BASE64_DEC_STEP(0);
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BASE64_DEC_STEP(0);
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BASE64_DEC_STEP(1);
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BASE64_DEC_STEP(1);
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BASE64_DEC_STEP(2);
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BASE64_DEC_STEP(2);
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BASE64_DEC_STEP(3);
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BASE64_DEC_STEP(3);
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// Using AV_WB32 directly confuses compiler
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v = av_be2ne32(v) >> 8;
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AV_WN32(dst, v);
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dst += 3;
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in += 4;
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in += 4;
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}
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}
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if (end - dst) {
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if (end - dst) {
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BASE64_DEC_STEP(0);
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BASE64_DEC_STEP(0);
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BASE64_DEC_STEP(1);
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BASE64_DEC_STEP(1);
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if (end - dst) {
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BASE64_DEC_STEP(2);
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BASE64_DEC_STEP(2);
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BASE64_DEC_STEP(3);
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in++;
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*dst++ = v >> 16;
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}
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if (end - dst)
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in += 2;
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*dst++ = v >> 8;
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if (end - dst)
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*dst++ = v;
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in += 4;
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}
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}
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while (1) {
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while (1) {
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BASE64_DEC_STEP(0);
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BASE64_DEC_STEP(0);
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@ -114,7 +118,13 @@ int av_base64_decode(uint8_t *out, const char *in_str, int out_size)
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in++;
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in++;
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}
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}
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out:
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out3:
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*dst++ = v >> 10;
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v <<= 2;
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out2:
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*dst++ = v >> 4;
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out1:
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out0:
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return bits & 1 ? -1 : dst - out;
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return bits & 1 ? -1 : dst - out;
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}
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}
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