avcodec/vble: add frame threading support
Signed-off-by: Paul B Mahol <onemda@gmail.com>
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@ -33,6 +33,7 @@
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#include "huffyuvdsp.h"
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#include "internal.h"
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#include "mathops.h"
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#include "thread.h"
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typedef struct VBLEContext {
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AVCodecContext *avctx;
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@ -125,6 +126,7 @@ static int vble_decode_frame(AVCodecContext *avctx, void *data, int *got_frame,
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int offset = 0;
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int width_uv = avctx->width / 2, height_uv = avctx->height / 2;
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int ret;
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ThreadFrame frame = { .f = data };
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if (avpkt->size < 4 || avpkt->size - 4 > INT_MAX/8) {
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av_log(avctx, AV_LOG_ERROR, "Invalid packet size\n");
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@ -132,7 +134,7 @@ static int vble_decode_frame(AVCodecContext *avctx, void *data, int *got_frame,
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}
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/* Allocate buffer */
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if ((ret = ff_get_buffer(avctx, pic, 0)) < 0)
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if ((ret = ff_thread_get_buffer(avctx, &frame, 0)) < 0)
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return ret;
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/* Set flags */
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@ -212,5 +214,6 @@ AVCodec ff_vble_decoder = {
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.init = vble_decode_init,
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.close = vble_decode_close,
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.decode = vble_decode_frame,
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.capabilities = AV_CODEC_CAP_DR1,
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.capabilities = AV_CODEC_CAP_DR1 | AV_CODEC_CAP_FRAME_THREADS,
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.init_thread_copy = ONLY_IF_THREADS_ENABLED(vble_decode_init),
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};
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