From d8f8e911bd5efbd02dd34e9c5097df6828f4c603 Mon Sep 17 00:00:00 2001 From: Marton Balint Date: Sun, 16 Sep 2012 19:00:51 +0200 Subject: [PATCH] ffplay: dont wait 100ms if data is not yet ready Also signal the wait if audio buffer is empty. This fixes jerky audio with realtime sources. Signed-off-by: Marton Balint --- ffplay.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/ffplay.c b/ffplay.c index 1c9a1414ca..569e8c28ca 100644 --- a/ffplay.c +++ b/ffplay.c @@ -2586,7 +2586,9 @@ static int read_thread(void *arg) eof = 1; if (ic->pb && ic->pb->error) break; - SDL_Delay(100); /* wait for user event */ + SDL_LockMutex(wait_mutex); + SDL_CondWaitTimeout(is->continue_read_thread, wait_mutex, 10); + SDL_UnlockMutex(wait_mutex); continue; } /* check if packet is in play range specified by user, then queue, otherwise discard */