wavpack: calculate bpp using av_get_bytes_per_sample()
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@ -808,15 +808,13 @@ static int wavpack_decode_block(AVCodecContext *avctx, int block_no,
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}
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s->frame_flags = AV_RL32(buf); buf += 4;
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if(s->frame_flags&0x80){
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bpp = sizeof(float);
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avctx->sample_fmt = AV_SAMPLE_FMT_FLT;
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} else if((s->frame_flags&0x03) <= 1){
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bpp = 2;
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avctx->sample_fmt = AV_SAMPLE_FMT_S16;
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} else {
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bpp = 4;
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avctx->sample_fmt = AV_SAMPLE_FMT_S32;
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}
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bpp = av_get_bytes_per_sample(avctx->sample_fmt);
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samples = (uint8_t*)samples + bpp * wc->ch_offset;
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s->stereo = !(s->frame_flags & WV_MONO);
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