Explain the purpose of the wc3_pal_lookup and the formula that was used to
calculate it. Originally committed as revision 18445 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -72,7 +72,18 @@ typedef struct Wc3DemuxContext {
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} Wc3DemuxContext;
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} Wc3DemuxContext;
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/* bizarre palette lookup table */
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/**
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* palette lookup table that does gamma correction
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*
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* can be calculated by this formula:
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* for i between 0 and 252 inclusive:
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* wc3_pal_lookup[i] = pow(i / 256.0, 0.8) * 256;
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* values 253, 254 and 255 are all 0xFD
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* calculating this at runtime should not cause any
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* rounding issues, the maximum difference between
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* the table values and the calculated doubles is
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* about 0.497527
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*/
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static const unsigned char wc3_pal_lookup[] = {
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static const unsigned char wc3_pal_lookup[] = {
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0x00, 0x03, 0x05, 0x07, 0x09, 0x0B, 0x0D, 0x0E,
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0x00, 0x03, 0x05, 0x07, 0x09, 0x0B, 0x0D, 0x0E,
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0x10, 0x12, 0x13, 0x15, 0x16, 0x18, 0x19, 0x1A,
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0x10, 0x12, 0x13, 0x15, 0x16, 0x18, 0x19, 0x1A,
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