ffplay: fix planar audio
This caused ALAC to fail since the last merge Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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ffplay.c
2
ffplay.c
@ -1980,7 +1980,7 @@ static int audio_decode_frame(VideoState *is, double *pts_ptr)
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}
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if (is->swr_ctx) {
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if (is->swr_ctx) {
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const uint8_t *in[] = { is->frame->data[0] };
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const uint8_t **in = is->frame->extended_data;
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uint8_t *out[] = {is->audio_buf2};
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uint8_t *out[] = {is->audio_buf2};
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int out_count = sizeof(is->audio_buf2) / is->audio_tgt.channels / av_get_bytes_per_sample(is->audio_tgt.fmt);
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int out_count = sizeof(is->audio_buf2) / is->audio_tgt.channels / av_get_bytes_per_sample(is->audio_tgt.fmt);
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if (wanted_nb_samples != is->frame->nb_samples) {
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if (wanted_nb_samples != is->frame->nb_samples) {
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