vf_unsharp: vertically align lines, for better readability
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@ -99,8 +99,8 @@ static void apply_unsharp( uint8_t *dst, int dst_stride,
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tmp1 = sc[z + 1][x + fp->steps_x] + tmp2; sc[z + 1][x + fp->steps_x] = tmp2;
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tmp1 = sc[z + 1][x + fp->steps_x] + tmp2; sc[z + 1][x + fp->steps_x] = tmp2;
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}
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}
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if (x >= fp->steps_x && y >= fp->steps_y) {
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if (x >= fp->steps_x && y >= fp->steps_y) {
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const uint8_t* srx = src - fp->steps_y * src_stride + x - fp->steps_x;
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const uint8_t *srx = src - fp->steps_y * src_stride + x - fp->steps_x;
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uint8_t* dsx = dst - fp->steps_y * dst_stride + x - fp->steps_x;
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uint8_t *dsx = dst - fp->steps_y * dst_stride + x - fp->steps_x;
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res = (int32_t)*srx + ((((int32_t) * srx - (int32_t)((tmp1 + fp->halfscale) >> fp->scalebits)) * fp->amount) >> 16);
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res = (int32_t)*srx + ((((int32_t) * srx - (int32_t)((tmp1 + fp->halfscale) >> fp->scalebits)) * fp->amount) >> 16);
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*dsx = av_clip_uint8(res);
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*dsx = av_clip_uint8(res);
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