ffplay: move output_picture() code to queue_picture()
Move output_picture() code to queue_picture(), and remove it. Simplify code path.
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parent
4a22ea4da1
commit
c2606259de
59
ffplay.c
59
ffplay.c
@ -1359,13 +1359,30 @@ static void alloc_picture(void *opaque)
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SDL_UnlockMutex(is->pictq_mutex);
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SDL_UnlockMutex(is->pictq_mutex);
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}
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}
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/**
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static int queue_picture(VideoState *is, AVFrame *src_frame, double pts1, int64_t pos)
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*
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* @param pts the dts of the pkt / pts of the frame and guessed if not known
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*/
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static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, int64_t pos)
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{
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{
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VideoPicture *vp;
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VideoPicture *vp;
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double frame_delay, pts = pts1;
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/* compute the exact PTS for the picture if it is omitted in the stream
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* pts1 is the dts of the pkt / pts of the frame */
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if (pts != 0) {
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/* update video clock with pts, if present */
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is->video_clock = pts;
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} else {
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pts = is->video_clock;
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}
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/* update video clock for next frame */
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frame_delay = av_q2d(is->video_st->codec->time_base);
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/* for MPEG2, the frame can be repeated, so we update the
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clock accordingly */
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frame_delay += src_frame->repeat_pict * (frame_delay * 0.5);
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is->video_clock += frame_delay;
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#if defined(DEBUG_SYNC) && 0
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printf("frame_type=%c clock=%0.3f pts=%0.3f\n",
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av_get_pict_type_char(src_frame->pict_type), pts, pts1);
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#endif
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/* wait until we have space to put a new picture */
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/* wait until we have space to put a new picture */
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SDL_LockMutex(is->pictq_mutex);
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SDL_LockMutex(is->pictq_mutex);
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@ -1469,36 +1486,6 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, int64_t
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return 0;
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return 0;
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}
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}
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/**
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* compute the exact PTS for the picture if it is omitted in the stream
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* @param pts1 the dts of the pkt / pts of the frame
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*/
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static int output_picture(VideoState *is, AVFrame *src_frame, double pts1, int64_t pos)
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{
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double frame_delay, pts;
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pts = pts1;
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if (pts != 0) {
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/* update video clock with pts, if present */
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is->video_clock = pts;
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} else {
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pts = is->video_clock;
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}
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/* update video clock for next frame */
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frame_delay = av_q2d(is->video_st->codec->time_base);
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/* for MPEG2, the frame can be repeated, so we update the
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clock accordingly */
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frame_delay += src_frame->repeat_pict * (frame_delay * 0.5);
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is->video_clock += frame_delay;
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#if defined(DEBUG_SYNC) && 0
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printf("frame_type=%c clock=%0.3f pts=%0.3f\n",
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av_get_pict_type_char(src_frame->pict_type), pts, pts1);
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#endif
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return queue_picture(is, src_frame, pts, pos);
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}
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static int get_video_frame(VideoState *is, AVFrame *frame, int64_t *pts, AVPacket *pkt)
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static int get_video_frame(VideoState *is, AVFrame *frame, int64_t *pts, AVPacket *pkt)
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{
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{
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int len1, got_picture, i;
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int len1, got_picture, i;
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@ -1853,7 +1840,7 @@ static int video_thread(void *arg)
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pts = pts_int*av_q2d(is->video_st->time_base);
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pts = pts_int*av_q2d(is->video_st->time_base);
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ret = output_picture(is, frame, pts, pos);
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ret = queue_picture(is, frame, pts, pos);
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#if !CONFIG_AVFILTER
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#if !CONFIG_AVFILTER
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av_free_packet(&pkt);
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av_free_packet(&pkt);
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#endif
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#endif
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