mpegaudiodec: remove frame_count field from MPADecodeContext.
Its functionality was removed several years ago, so it doesn't do anything. AVCodecContext.frame_number could serve the same purpose if someone wants to debug the frame count.
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@ -74,9 +74,6 @@ typedef struct MPADecodeContext {
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DECLARE_ALIGNED(32, INTFLOAT, sb_samples)[MPA_MAX_CHANNELS][36][SBLIMIT];
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DECLARE_ALIGNED(32, INTFLOAT, sb_samples)[MPA_MAX_CHANNELS][36][SBLIMIT];
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INTFLOAT mdct_buf[MPA_MAX_CHANNELS][SBLIMIT * 18]; /* previous samples, for layer 3 MDCT */
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INTFLOAT mdct_buf[MPA_MAX_CHANNELS][SBLIMIT * 18]; /* previous samples, for layer 3 MDCT */
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GranuleDef granules[2][2]; /* Used in Layer 3 */
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GranuleDef granules[2][2]; /* Used in Layer 3 */
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#ifdef DEBUG
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int frame_count;
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#endif
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int adu_mode; ///< 0 for standard mp3, 1 for adu formatted mp3
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int adu_mode; ///< 0 for standard mp3, 1 for adu formatted mp3
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int dither_state;
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int dither_state;
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int err_recognition;
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int err_recognition;
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@ -1709,7 +1706,6 @@ static int mp_decode_frame(MPADecodeContext *s,
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if (s->error_protection)
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if (s->error_protection)
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skip_bits(&s->gb, 16);
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skip_bits(&s->gb, 16);
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av_dlog(s->avctx, "frame %d:\n", s->frame_count);
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switch(s->layer) {
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switch(s->layer) {
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case 1:
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case 1:
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s->avctx->frame_size = 384;
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s->avctx->frame_size = 384;
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