lavfi/transpose: add passthrough option
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@ -3559,8 +3559,23 @@ l.r l.L
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@end example
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@end table
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For values between 4-7 transposition is only done if the input video
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geometry is portrait and not landscape.
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For values between 4-7, the transposition is only done if the input
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video geometry is portrait and not landscape. These values are
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deprecated, the @code{passthrough} option should be used instead.
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@item passthrough
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Do not apply the transposition if the input geometry matches the one
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specified by the specified value. It accepts the following values:
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@table @samp
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@item none
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Always apply transposition.
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@item portrait
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Preserve portrait geometry (when @var{height} >= @var{width}).
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@item landscape
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Preserve landscape geometry (when @var{width} >= @var{height}).
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@end table
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Default value is @code{none}.
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@end table
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@section unsharp
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@ -30,7 +30,7 @@
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#define LIBAVFILTER_VERSION_MAJOR 3
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#define LIBAVFILTER_VERSION_MINOR 19
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#define LIBAVFILTER_VERSION_MICRO 101
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#define LIBAVFILTER_VERSION_MICRO 102
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#define LIBAVFILTER_VERSION_INT AV_VERSION_INT(LIBAVFILTER_VERSION_MAJOR, \
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LIBAVFILTER_VERSION_MINOR, \
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@ -37,6 +37,12 @@
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#include "internal.h"
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#include "video.h"
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typedef enum {
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TRANSPOSE_PT_TYPE_NONE,
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TRANSPOSE_PT_TYPE_LANDSCAPE,
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TRANSPOSE_PT_TYPE_PORTRAIT,
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} PassthroughType;
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typedef struct {
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const AVClass *class;
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int hsub, vsub;
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@ -47,7 +53,7 @@ typedef struct {
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/* 2 Rotate by 90 degrees counterclockwise. */
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/* 3 Rotate by 90 degrees clockwise and vflip. */
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int dir;
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int passthrough; ///< landscape passthrough mode enabled
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PassthroughType passthrough; ///< landscape passthrough mode enabled
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} TransContext;
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#define OFFSET(x) offsetof(TransContext, x)
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@ -55,6 +61,13 @@ typedef struct {
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static const AVOption transpose_options[] = {
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{ "dir", "set transpose direction", OFFSET(dir), AV_OPT_TYPE_INT, {.i64=0}, 0, 7, FLAGS },
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{ "passthrough", "do not apply transposition if the input matches the specified geometry",
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OFFSET(passthrough), AV_OPT_TYPE_INT, {.i64=TRANSPOSE_PT_TYPE_NONE}, 0, INT_MAX, FLAGS, "passthrough" },
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{ "none", "always apply transposition", 0, AV_OPT_TYPE_CONST, {.i64=TRANSPOSE_PT_TYPE_NONE}, INT_MIN, INT_MAX, FLAGS, "passthrough" },
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{ "portrait", "preserve portrait geometry", 0, AV_OPT_TYPE_CONST, {.i64=TRANSPOSE_PT_TYPE_PORTRAIT}, INT_MIN, INT_MAX, FLAGS, "passthrough" },
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{ "landscape", "preserve landscape geometry", 0, AV_OPT_TYPE_CONST, {.i64=TRANSPOSE_PT_TYPE_LANDSCAPE}, INT_MIN, INT_MAX, FLAGS, "passthrough" },
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{ NULL },
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};
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@ -63,7 +76,7 @@ AVFILTER_DEFINE_CLASS(transpose);
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static av_cold int init(AVFilterContext *ctx, const char *args)
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{
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TransContext *trans = ctx->priv;
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const char *shorthand[] = { "dir", NULL };
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const char *shorthand[] = { "dir", "passthrough", NULL };
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trans->class = &transpose_class;
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av_opt_set_defaults(trans);
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@ -106,15 +119,20 @@ static int config_props_output(AVFilterLink *outlink)
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const AVPixFmtDescriptor *pixdesc = &av_pix_fmt_descriptors[outlink->format];
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if (trans->dir&4) {
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av_log(ctx, AV_LOG_WARNING,
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"dir values greater than 3 are deprecated, use the passthrough option instead\n");
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trans->dir &= 3;
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if (inlink->w >= inlink->h) {
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trans->passthrough = 1;
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trans->passthrough = TRANSPOSE_PT_TYPE_LANDSCAPE;
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}
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av_log(ctx, AV_LOG_VERBOSE,
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"w:%d h:%d -> w:%d h:%d (landscape passthrough mode)\n",
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inlink->w, inlink->h, outlink->w, outlink->h);
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return 0;
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}
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if ((inlink->w >= inlink->h && trans->passthrough == TRANSPOSE_PT_TYPE_LANDSCAPE) ||
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(inlink->w <= inlink->h && trans->passthrough == TRANSPOSE_PT_TYPE_PORTRAIT)) {
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av_log(ctx, AV_LOG_VERBOSE,
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"w:%d h:%d -> w:%d h:%d (passthrough mode)\n",
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inlink->w, inlink->h, inlink->w, inlink->h);
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return 0;
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} else {
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trans->passthrough = TRANSPOSE_PT_TYPE_NONE;
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}
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trans->hsub = av_pix_fmt_descriptors[inlink->format].log2_chroma_w;
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