smacker: set channel layout
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@ -24,6 +24,7 @@
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*/
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#include "libavutil/bswap.h"
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#include "libavutil/channel_layout.h"
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#include "libavutil/intreadwrite.h"
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#include "avformat.h"
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#include "internal.h"
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@ -191,7 +192,13 @@ static int smacker_read_header(AVFormatContext *s)
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} else {
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ast[i]->codec->codec_id = AV_CODEC_ID_PCM_U8;
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}
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ast[i]->codec->channels = (smk->aflags[i] & SMK_AUD_STEREO) ? 2 : 1;
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if (smk->aflags[i] & SMK_AUD_STEREO) {
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ast[i]->codec->channels = 2;
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ast[i]->codec->channel_layout = AV_CH_LAYOUT_STEREO;
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} else {
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ast[i]->codec->channels = 1;
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ast[i]->codec->channel_layout = AV_CH_LAYOUT_MONO;
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}
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ast[i]->codec->sample_rate = smk->rates[i];
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ast[i]->codec->bits_per_coded_sample = (smk->aflags[i] & SMK_AUD_16BITS) ? 16 : 8;
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if(ast[i]->codec->bits_per_coded_sample == 16 && ast[i]->codec->codec_id == AV_CODEC_ID_PCM_U8)
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