Make Bink decoder to stop decoding planes after all bits are used.
This prevents crashes during decoding grayscale Bink files like samples from Impossible Creatures game demo. Originally committed as revision 21961 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -681,6 +681,7 @@ static int decode_frame(AVCodecContext *avctx, void *data, int *data_size, AVPac
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DECLARE_ALIGNED_16(DCTELEM, block[64]);
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DECLARE_ALIGNED_16(uint8_t, ublock[64]);
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int coordmap[64];
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int bits_count = pkt->size << 3;
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if(c->pic.data[0])
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avctx->release_buffer(avctx, &c->pic);
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@ -690,7 +691,7 @@ static int decode_frame(AVCodecContext *avctx, void *data, int *data_size, AVPac
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return -1;
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}
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init_get_bits(&gb, pkt->data, pkt->size*8);
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init_get_bits(&gb, pkt->data, bits_count);
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if (c->version >= 'i')
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skip_bits_long(&gb, 32);
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@ -901,6 +902,8 @@ static int decode_frame(AVCodecContext *avctx, void *data, int *data_size, AVPac
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}
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if (get_bits_count(&gb) & 0x1F) //next plane data starts at 32-bit boundary
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skip_bits_long(&gb, 32 - (get_bits_count(&gb) & 0x1F));
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if (get_bits_count(&gb) >= bits_count)
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break;
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}
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emms_c();
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