fringe feature update

Originally committed as revision 2221 to svn://svn.ffmpeg.org/ffmpeg/trunk
This commit is contained in:
Mike Melanson 2003-09-08 04:28:36 +00:00
parent 9e8cd0db54
commit b17e9c996c
3 changed files with 22 additions and 1 deletions

View File

@ -2,6 +2,7 @@ This file contains the name of the people who have contributed to
ffmpeg. The names are sorted alphabetically.
Fabrice Bellard
Mario Brito
Alex Beregszaszi
Tim Ferguson
Brian Foley

View File

@ -1,4 +1,12 @@
Upcoming version 0.4.7:
Upcoming version 0.4.8:
- Id RoQ playback subsystem (Mike Melanson and Time Ferguson)
- Wing Commander III Movie (.mve) file playback subsystem (Mike Melanson
and Mario Brito)
- Xan DPCM audio decoder (Mario Brito)
- Interplay MVE demuxer and DPCM audio decoder (Mike Melanson)
- Duck DK3 and DK4 ADPCM audio decoders (Mike Melanson)
version 0.4.7:
- RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq
(originally from public domain player for Amiga at http://www.honeypot.net/audio)
@ -32,6 +40,9 @@ Upcoming version 0.4.7:
- b frame encoding speedup (Michael)
- wmv2 codec (unfinished - Michael)
- user specified diamond size for EPZS (Michael)
- Playstation STR playback subsystem, still experimental (Mike and Michael)
- ASV2 codec (Michael)
- CLJR decoder (Alex)
.. And lots more new enhances and fixes.

View File

@ -626,6 +626,8 @@ library:
@tab used in Quake III, Jedi Knight 2, other computer games
@item Interplay MVE @tab @tab X
@tab format used in various Interplay computer games
@item WC3 Movie @tab @tab X
@tab multimedia format used in Origin's Wing Commander III computer game
@end multitable
@code{X} means that the encoding (resp. decoding) is supported.
@ -678,6 +680,7 @@ following image formats are supported:
@item 4X Video @tab @tab X @tab used in certain computer games
@item Sony Playstation MDEC @tab @tab X
@item Id RoQ @tab @tab X @tab used in Quake III, Jedi Knight 2, other computer games
@item Xan/WC3 @tab @tab X @tab used in Wing Commander III .MVE files
@end multitable
@code{X} means that the encoding (resp. decoding) is supported.
@ -702,6 +705,10 @@ solutions.
@item MS IMA ADPCM @tab X @tab X
@item QT IMA ADPCM @tab @tab X
@item 4X IMA ADPCM @tab @tab X
@item Duck DK3 IMA ADPCM @tab @tab X
@tab used in some Sega Saturn console games
@item Duck DK4 IMA ADPCM @tab @tab X
@tab used in some Sega Saturn console games
@item RA144 @tab @tab X
@tab Real 14400 bit/s codec
@item RA288 @tab @tab X
@ -713,6 +720,8 @@ solutions.
@tab used in Quake III, Jedi Knight 2, other computer games
@item Interplay MVE DPCM @tab @tab X
@tab used in various Interplay computer games
@item Xan DPCM @tab @tab X
@tab used in Origin's Wing Commander IV AVI files
@end multitable
@code{X} means that the encoding (resp. decoding) is supported.