aacenc: switch to using the RNG from libavutil
PSNR doesn't change as expected. The AAC spec doesn't really say anything about how exactly to generate noise. Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
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@@ -693,8 +693,12 @@ static void search_for_pns(AACEncContext *s, AVCodecContext *avctx, SingleChanne
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float band_energy, scale, pns_senergy;
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const int start_c = (w+w2)*128+sce->ics.swb_offset[g];
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band = &s->psy.ch[s->cur_channel].psy_bands[(w+w2)*16+g];
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for (i = 0; i < sce->ics.swb_sizes[g]; i++)
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PNS[i] = s->random_state = lcg_random(s->random_state);
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for (i = 0; i < sce->ics.swb_sizes[g]; i+=2) {
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double rnd[2];
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av_bmg_get(&s->lfg, rnd);
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PNS[i+0] = (float)rnd[0];
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PNS[i+1] = (float)rnd[1];
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}
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band_energy = s->fdsp->scalarproduct_float(PNS, PNS, sce->ics.swb_sizes[g]);
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scale = noise_amp/sqrtf(band_energy);
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s->fdsp->vector_fmul_scalar(PNS, PNS, scale, sce->ics.swb_sizes[g]);
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