ffplay: do not cycle through unavailable show modes
Fixes ticket #2200. Signed-off-by: Marton Balint <cus@passwd.hu>
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d0c6ed7da0
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16
ffplay.c
16
ffplay.c
@ -2943,10 +2943,17 @@ static void toggle_full_screen(VideoState *is)
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static void toggle_audio_display(VideoState *is)
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{
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int bgcolor = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00);
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is->show_mode = (is->show_mode + 1) % SHOW_MODE_NB;
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fill_rectangle(screen,
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is->xleft, is->ytop, is->width, is->height,
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bgcolor, 1);
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int next = is->show_mode;
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do {
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next = (next + 1) % SHOW_MODE_NB;
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} while (next != is->show_mode && (next == SHOW_MODE_VIDEO && !is->video_st || next != SHOW_MODE_VIDEO && !is->audio_st));
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if (is->show_mode != next) {
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fill_rectangle(screen,
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is->xleft, is->ytop, is->width, is->height,
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bgcolor, 1);
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is->force_refresh = 1;
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is->show_mode = next;
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}
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}
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static void refresh_loop_wait_event(VideoState *is, SDL_Event *event) {
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@ -3008,7 +3015,6 @@ static void event_loop(VideoState *cur_stream)
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break;
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case SDLK_w:
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toggle_audio_display(cur_stream);
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cur_stream->force_refresh = 1;
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break;
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case SDLK_PAGEUP:
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incr = 600.0;
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