ffplay: do not cycle through unavailable show modes

Fixes ticket #2200.

Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
Marton Balint 2013-02-23 02:15:06 +01:00
parent d0c6ed7da0
commit ac37d21f49

View File

@ -2943,10 +2943,17 @@ static void toggle_full_screen(VideoState *is)
static void toggle_audio_display(VideoState *is)
{
int bgcolor = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00);
is->show_mode = (is->show_mode + 1) % SHOW_MODE_NB;
fill_rectangle(screen,
is->xleft, is->ytop, is->width, is->height,
bgcolor, 1);
int next = is->show_mode;
do {
next = (next + 1) % SHOW_MODE_NB;
} while (next != is->show_mode && (next == SHOW_MODE_VIDEO && !is->video_st || next != SHOW_MODE_VIDEO && !is->audio_st));
if (is->show_mode != next) {
fill_rectangle(screen,
is->xleft, is->ytop, is->width, is->height,
bgcolor, 1);
is->force_refresh = 1;
is->show_mode = next;
}
}
static void refresh_loop_wait_event(VideoState *is, SDL_Event *event) {
@ -3008,7 +3015,6 @@ static void event_loop(VideoState *cur_stream)
break;
case SDLK_w:
toggle_audio_display(cur_stream);
cur_stream->force_refresh = 1;
break;
case SDLK_PAGEUP:
incr = 600.0;