Move TRANSPOSE8 macro to dsputil_altivec.h.
(was duplicated in libavcodec/ppc/vc1dsp_altivec.c nd libavcodec/ppc/mpegvideo_altivec.c, and will be used in upcoming routines for h264_altivec.c) Originally committed as revision 6621 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -67,6 +67,40 @@ void avg_pixels16_altivec(uint8_t *block, const uint8_t *pixels, int line_size,
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#define vcii(a,b,c,d) (const vector float){FLOAT_ ## a, FLOAT_ ## b, FLOAT_ ## c, FLOAT_ ## d}
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#endif
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// Transpose 8x8 matrix of 16-bit elements (in-place)
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#define TRANSPOSE8(a,b,c,d,e,f,g,h) \
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do { \
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vector signed short A1, B1, C1, D1, E1, F1, G1, H1; \
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vector signed short A2, B2, C2, D2, E2, F2, G2, H2; \
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\
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A1 = vec_mergeh (a, e); \
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B1 = vec_mergel (a, e); \
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C1 = vec_mergeh (b, f); \
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D1 = vec_mergel (b, f); \
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E1 = vec_mergeh (c, g); \
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F1 = vec_mergel (c, g); \
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G1 = vec_mergeh (d, h); \
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H1 = vec_mergel (d, h); \
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\
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A2 = vec_mergeh (A1, E1); \
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B2 = vec_mergel (A1, E1); \
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C2 = vec_mergeh (B1, F1); \
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D2 = vec_mergel (B1, F1); \
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E2 = vec_mergeh (C1, G1); \
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F2 = vec_mergel (C1, G1); \
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G2 = vec_mergeh (D1, H1); \
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H2 = vec_mergel (D1, H1); \
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\
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a = vec_mergeh (A2, E2); \
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b = vec_mergel (A2, E2); \
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c = vec_mergeh (B2, F2); \
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d = vec_mergel (B2, F2); \
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e = vec_mergeh (C2, G2); \
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f = vec_mergel (C2, G2); \
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g = vec_mergeh (D2, H2); \
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h = vec_mergel (D2, H2); \
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} while (0)
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#endif /* HAVE_ALTIVEC */
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#endif /* _DSPUTIL_ALTIVEC_ */
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@ -52,39 +52,6 @@ do { \
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d = vec_mergel(_trans_acl, _trans_bdl); \
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} while (0)
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#define TRANSPOSE8(a,b,c,d,e,f,g,h) \
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do { \
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__typeof__(a) _A1, _B1, _C1, _D1, _E1, _F1, _G1, _H1; \
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__typeof__(a) _A2, _B2, _C2, _D2, _E2, _F2, _G2, _H2; \
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\
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_A1 = vec_mergeh (a, e); \
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_B1 = vec_mergel (a, e); \
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_C1 = vec_mergeh (b, f); \
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_D1 = vec_mergel (b, f); \
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_E1 = vec_mergeh (c, g); \
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_F1 = vec_mergel (c, g); \
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_G1 = vec_mergeh (d, h); \
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_H1 = vec_mergel (d, h); \
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\
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_A2 = vec_mergeh (_A1, _E1); \
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_B2 = vec_mergel (_A1, _E1); \
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_C2 = vec_mergeh (_B1, _F1); \
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_D2 = vec_mergel (_B1, _F1); \
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_E2 = vec_mergeh (_C1, _G1); \
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_F2 = vec_mergel (_C1, _G1); \
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_G2 = vec_mergeh (_D1, _H1); \
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_H2 = vec_mergel (_D1, _H1); \
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\
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a = vec_mergeh (_A2, _E2); \
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b = vec_mergel (_A2, _E2); \
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c = vec_mergeh (_B2, _F2); \
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d = vec_mergel (_B2, _F2); \
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e = vec_mergeh (_C2, _G2); \
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f = vec_mergel (_C2, _G2); \
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g = vec_mergeh (_D2, _H2); \
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h = vec_mergel (_D2, _H2); \
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} while (0)
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// Loads a four-byte value (int or float) from the target address
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// into every element in the target vector. Only works if the
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@ -26,40 +26,6 @@
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#include "dsputil_altivec.h"
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// Transpose 8x8 matrix of 16-bit elements. Borrowed from mpegvideo_altivec.c
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#define TRANSPOSE8(a,b,c,d,e,f,g,h) \
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do { \
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vector signed short A1, B1, C1, D1, E1, F1, G1, H1; \
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vector signed short A2, B2, C2, D2, E2, F2, G2, H2; \
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\
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A1 = vec_mergeh (a, e); \
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B1 = vec_mergel (a, e); \
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C1 = vec_mergeh (b, f); \
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D1 = vec_mergel (b, f); \
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E1 = vec_mergeh (c, g); \
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F1 = vec_mergel (c, g); \
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G1 = vec_mergeh (d, h); \
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H1 = vec_mergel (d, h); \
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\
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A2 = vec_mergeh (A1, E1); \
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B2 = vec_mergel (A1, E1); \
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C2 = vec_mergeh (B1, F1); \
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D2 = vec_mergel (B1, F1); \
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E2 = vec_mergeh (C1, G1); \
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F2 = vec_mergel (C1, G1); \
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G2 = vec_mergeh (D1, H1); \
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H2 = vec_mergel (D1, H1); \
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\
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a = vec_mergeh (A2, E2); \
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b = vec_mergel (A2, E2); \
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c = vec_mergeh (B2, F2); \
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d = vec_mergel (B2, F2); \
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e = vec_mergeh (C2, G2); \
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f = vec_mergel (C2, G2); \
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g = vec_mergeh (D2, H2); \
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h = vec_mergel (D2, H2); \
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} while (0)
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// main steps of 8x8 transform
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#define STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_rnd) \
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do { \
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