ffplay: avoid SDL_atoi()
It appears this function is not available everywhere Should fix Ticket1525 Reviewed-by: Marton Balint <cus@passwd.hu> Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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ffplay.c
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ffplay.c
@ -2098,7 +2098,7 @@ static int audio_open(void *opaque, int64_t wanted_channel_layout, int wanted_nb
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env = SDL_getenv("SDL_AUDIO_CHANNELS");
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if (env) {
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wanted_nb_channels = SDL_atoi(env);
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wanted_nb_channels = atoi(env);
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wanted_channel_layout = av_get_default_channel_layout(wanted_nb_channels);
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}
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if (!wanted_channel_layout || wanted_nb_channels != av_get_channel_layout_nb_channels(wanted_channel_layout)) {
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