ffplay: avoid SDL_atoi()

It appears this function is not available everywhere
Should fix Ticket1525

Reviewed-by: Marton Balint <cus@passwd.hu>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
This commit is contained in:
Michael Niedermayer 2012-08-10 16:03:42 +02:00
parent d70231f02d
commit ab0ea7cb41

View File

@ -2098,7 +2098,7 @@ static int audio_open(void *opaque, int64_t wanted_channel_layout, int wanted_nb
env = SDL_getenv("SDL_AUDIO_CHANNELS"); env = SDL_getenv("SDL_AUDIO_CHANNELS");
if (env) { if (env) {
wanted_nb_channels = SDL_atoi(env); wanted_nb_channels = atoi(env);
wanted_channel_layout = av_get_default_channel_layout(wanted_nb_channels); wanted_channel_layout = av_get_default_channel_layout(wanted_nb_channels);
} }
if (!wanted_channel_layout || wanted_nb_channels != av_get_channel_layout_nb_channels(wanted_channel_layout)) { if (!wanted_channel_layout || wanted_nb_channels != av_get_channel_layout_nb_channels(wanted_channel_layout)) {