Fix VP3 edge emulation
With negative stride, the start of the edge_emu buffer should be pointing to the last line, not the end of the buffer. With positive stride, pointing to the end of the buffer was completely wrong.
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@ -1459,8 +1459,7 @@ static void render_slice(Vp3DecodeContext *s, int slice)
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if(src_x<0 || src_y<0 || src_x + 9 >= plane_width || src_y + 9 >= plane_height){
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uint8_t *temp= s->edge_emu_buffer;
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if(stride<0) temp -= 9*stride;
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else temp += 9*stride;
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if(stride<0) temp -= 8*stride;
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s->dsp.emulated_edge_mc(temp, motion_source, stride, 9, 9, src_x, src_y, plane_width, plane_height);
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motion_source= temp;
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