Reduce stack usage in svq1_encode_plane(). Reuse context scratch buffer
instead. Avoid a crash on MinGW. Originally committed as revision 21162 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -269,6 +269,7 @@ static int svq1_encode_plane(SVQ1Context *s, int plane, unsigned char *src_plane
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int block_width, block_height;
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int level;
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int threshold[6];
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uint8_t *src = s->scratchbuf + stride * 16;
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const int lambda= (s->picture.quality*s->picture.quality) >> (2*FF_LAMBDA_SHIFT);
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/* figure out the acceptable level thresholds in advance */
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@ -327,8 +328,6 @@ static int svq1_encode_plane(SVQ1Context *s, int plane, unsigned char *src_plane
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s->m.me.dia_size= s->avctx->dia_size;
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s->m.first_slice_line=1;
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for (y = 0; y < block_height; y++) {
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uint8_t src[stride*16];
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s->m.new_picture.data[0]= src - y*16*stride; //ugly
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s->m.mb_y= y;
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@ -356,8 +355,6 @@ static int svq1_encode_plane(SVQ1Context *s, int plane, unsigned char *src_plane
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s->m.first_slice_line=1;
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for (y = 0; y < block_height; y++) {
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uint8_t src[stride*16];
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for(i=0; i<16 && i + 16*y<height; i++){
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memcpy(&src[i*stride], &src_plane[(i+16*y)*src_stride], width);
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for(x=width; x<16*block_width; x++)
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@ -521,7 +518,7 @@ static int svq1_encode_frame(AVCodecContext *avctx, unsigned char *buf,
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if(!s->current_picture.data[0]){
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avctx->get_buffer(avctx, &s->current_picture);
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avctx->get_buffer(avctx, &s->last_picture);
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s->scratchbuf = av_malloc(s->current_picture.linesize[0] * 16);
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s->scratchbuf = av_malloc(s->current_picture.linesize[0] * 16 * 2);
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}
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temp= s->current_picture;
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