Add some missing codecs and update names to match the codec long_name.
Originally committed as revision 17705 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -280,8 +280,10 @@ following image formats are supported:
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@multitable @columnfractions .4 .1 .1 .4
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@item Name @tab Encoding @tab Decoding @tab Comments
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@item 4X Video @tab @tab X
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@item 4X Movie @tab @tab X
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@tab Used in certain computer games.
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@item 8SVX exponential @tab @tab X
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@item 8SVX fibonacci @tab @tab X
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@item American Laser Games MM @tab @tab X
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@tab Used in games like Mad Dog McCree.
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@item AMV @tab @tab X
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@ -305,33 +307,36 @@ following image formats are supported:
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@tab fourcc: VCR2
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@item Autodesk RLE @tab @tab X
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@tab fourcc: AASC
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@item AVID DNxHD @tab X @tab X
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@tab aka SMPTE VC3
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@item AVS video @tab @tab X
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@item AVS (Audio Video Standard) video @tab @tab X
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@tab Video encoding used by the Creature Shock game.
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@item Bethsoft VID @tab @tab X
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@item Bethesda VID video @tab @tab X
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@tab Used in some games from Bethesda Softworks.
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@item Brute Force & Ignorance @tab @tab X
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@tab Used in the game Flash Traffic: City of Angels.
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@item C93 video @tab @tab X
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@tab Codec used in Cyberia game.
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@item CamStudio @tab @tab X
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@tab fourcc: CSCD
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@item Cin video @tab @tab X
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@tab Codec used in Delphine Software games.
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@item Chinese AVS video @tab @tab X
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@tab AVS1-P2, JiZhun profile
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@item Delphine Software International CIN video @tab @tab X
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@tab Codec used in Delphine Software International games.
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@item Cinepak @tab @tab X
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@item Cirrus Logic AccuPak @tab @tab X
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@tab fourcc: CLJR
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@item Creative YUV @tab @tab X
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@tab fourcc: CYUV
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@item Creative YUV (CYUV) @tab @tab X
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@item Dirac @tab E @tab E
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@tab supported through external libdirac/libschroedinger libraries
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@item DNxHD @tab X @tab X
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@tab aka SMPTE VC3
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@item Duck TrueMotion v1 @tab @tab X
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@tab fourcc: DUCK
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@item Duck TrueMotion v2 @tab @tab X
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@tab fourcc: TM20
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@item DV @tab X @tab X
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@item DXA Video @tab @tab X
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@item DV (Digital Video) @tab X @tab X
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@item Feeble Files/ScummVM DXA @tab @tab X
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@tab Codec originally used in Feeble Files game.
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@item Electronic Arts CMV @tab @tab X
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@item Electronic Arts CMV video @tab @tab X
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@tab Used in NHL 95 game.
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@item Electronic Arts TGV @tab @tab X
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@item Electronic Arts TGQ @tab @tab X
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@ -357,6 +362,8 @@ following image formats are supported:
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@item id RoQ @tab X @tab X
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@tab Used in Quake III, Jedi Knight 2, other computer games.
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@item Intel Indeo 3 @tab @tab X
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@item Interplay C93 @tab @tab X
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@tab Used in the game Cyberia from Interplay.
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@item Interplay Video @tab @tab X
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@tab Used in Interplay .MVE files.
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@item JPEG-LS @tab X @tab X
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@ -392,6 +399,7 @@ following image formats are supported:
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@tab fourcc: 8BPS
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@item QPEG @tab @tab X
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@tab fourccs: QPEG, Q1.0, Q1.1
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@item QuickTime 8BPS video @tab @tab X
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@item RealVideo 1.0 @tab X @tab X
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@item RealVideo 2.0 @tab X @tab X
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@item RealVideo 3.0 @tab @tab X
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@ -446,7 +454,7 @@ following image formats are supported:
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@multitable @columnfractions .4 .1 .1 .4
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@item Name @tab Encoding @tab Decoding @tab Comments
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@item 4X IMA ADPCM @tab @tab X
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@item 4X Movie ADPCM @tab @tab X
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@item 8SVX audio @tab @tab X
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@item AAC @tab E @tab X
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@tab encoding supported through external library libfaac
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@ -455,29 +463,29 @@ following image formats are supported:
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@tab supported through external library libamrnb
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@item AMR-WB @tab E @tab E
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@tab supported through external library libamrwb
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@item AMV IMA ADPCM @tab @tab X
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@tab Used in AMV files
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@item Apple lossless audio @tab X @tab X
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@tab QuickTime fourcc 'alac'
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@item Apple MACE 3 @tab @tab X
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@item Apple MACE 6 @tab @tab X
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@item ATRAC 3 @tab @tab X
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@item CD-ROM XA ADPCM @tab @tab X
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@item Cin audio @tab @tab X
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@item Atrac 3 @tab @tab X
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@item CDROM XA ADPCM @tab @tab X
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@item Delphine Software International CIN audio @tab @tab X
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@tab Codec used in Delphine Software International games.
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@item Creative ADPCM @tab @tab X
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@item COOK @tab @tab X
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@tab All versions except 5.1 are supported.
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@item Creative Technology ADPCM @tab @tab X
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@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
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@item CRI ADX ADPCM @tab X @tab X
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@tab Used in Sega Dreamcast games.
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@item DCA (DTS Coherent Acoustics) @tab @tab X
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@item DSP Group TrueSpeech @tab @tab X
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@item DTS Coherent Audio @tab @tab X
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@item Duck DK3 IMA ADPCM @tab @tab X
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@tab Used in some Sega Saturn console games.
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@item Duck DK4 IMA ADPCM @tab @tab X
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@tab Used in some Sega Saturn console games.
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@item DV audio @tab @tab X
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@item Electronic Arts ADPCM @tab @tab X
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@tab Used in various EA titles.
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@item Electronic Arts Maxis CDROM XS ADPCM @tab @tab X
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@tab Used in Sim City 3000.
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@item Electronic Arts R1 ADPCM @tab @tab X
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@item Electronic Arts R2 ADPCM @tab @tab X
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@item Electronic Arts R3 ADPCM @tab @tab X
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@item Electronic Arts XAS ADPCM @tab @tab X
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@item Enhanced AC-3 @tab @tab X
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@item FLAC lossless audio @tab IX @tab X
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@item G.726 ADPCM @tab X @tab X
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@ -487,13 +495,24 @@ following image formats are supported:
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@tab supported through external library libgsm
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@item id RoQ DPCM @tab X @tab X
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@tab Used in Quake III, Jedi Knight 2, other computer games.
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@item IMA AMV ADPCM @tab @tab X
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@tab Used in AMV files
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@item IMA Electronic Arts EACS ADPCM @tab @tab X
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@item IMA Electronic Arts SEAD ADPCM @tab @tab X
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@item IMA Funcom ADPCM @tab @tab X
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@item IMA QuickTime ADPCM @tab X @tab X
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@item IMA Loki SDL MJPEG ADPCM @tab @tab X
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@item IMA WAV ADPCM @tab X @tab X
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@item IMA Westwood ADPCM @tab @tab X
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@item Intel Music Coder @tab @tab X
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@item Interplay MVE DPCM @tab @tab X
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@item Interplay DPCM @tab @tab X
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@tab Used in various Interplay computer games.
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@item ISS IMA ADPCM @tab @tab X
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@tab Used in FunCom games.
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@item MAXIS EA ADPCM @tab @tab X
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@tab Used in Sim City 3000.
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@item IMA Duck DK3 ADPCM @tab @tab X
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@tab Used in some Sega Saturn console games.
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@item IMA Duck DK4 ADPCM @tab @tab X
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@tab Used in some Sega Saturn console games.
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@item Microsoft ADPCM @tab X @tab X
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@item MLP/TrueHD @tab @tab X
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@tab Used in DVD-Audio and Blu-Ray discs.
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@ -506,6 +525,7 @@ following image formats are supported:
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@item Musepack @tab @tab X
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@tab SV7 and SV8 are supported.
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@item Nellymoser ASAO @tab X @tab X
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@item Nintendo Gamecube THP ADPCM @tab @tab X
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@item QCELP / PureVoice @tab @tab X
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@item Qdesign QDM2 @tab @tab X
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@tab There are still some distortions.
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@ -516,22 +536,25 @@ following image formats are supported:
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@tab Real 28800 bit/s codec
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@item RADnet @tab IX @tab IX
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@tab Real low bitrate AC-3 codec
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@item Real COOK @tab @tab X
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@tab All versions except 5.1 are supported.
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@item SEGA CRI ADX ADPCM @tab X @tab X
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@tab Used in Sega Dreamcast games.
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@item Shockwave Flash ADPCM @tab X @tab X
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@item Shorten @tab @tab X
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@item Sierra Online DPCM @tab @tab X
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@tab Used in Sierra Online game audio files.
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@item Smacker audio @tab @tab X
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@item SMJPEG IMA ADPCM @tab @tab X
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@tab Used in certain Loki game ports.
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@item Sol DPCM @tab @tab X
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@item Sonic @tab X @tab X
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@tab experimental codec
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@item Sonic lossless @tab X @tab X
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@tab experimental codec
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@item Sound Blaster Pro 2-bit ADPCM @tab @tab X
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@item Sound Blaster Pro 2.6-bit ADPCM @tab @tab X
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@item Sound Blaster Pro 4-bit ADPCM @tab @tab X
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@item Speex @tab @tab E
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@tab supported through external library libspeex
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@item THP ADPCM @tab @tab X
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@tab Used on the Nintendo GameCube.
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@item True Audio (TTA) @tab @tab X
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@item Vorbis @tab X @tab X
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@item WavPack @tab @tab X
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@ -542,6 +565,7 @@ following image formats are supported:
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@item Windows Media Audio 2 @tab X @tab X
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@item Xan DPCM @tab @tab X
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@tab Used in Origin's Wing Commander IV AVI files.
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@item Yamaha ADPCM @tab X @tab X
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@end multitable
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@code{X} means that encoding (resp. decoding) is supported.
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