Merge commit '6b2b26e7af3ede0abfb46eb5725c26d1083f50bc'
* commit '6b2b26e7af3ede0abfb46eb5725c26d1083f50bc': dds: Decode using optimal slices sizes Merged-by: Michael Niedermayer <michael@niedermayer.cc>
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8fe00dd18a
@ -105,6 +105,7 @@ typedef struct DDSContext {
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const uint8_t *tex_data; // Compressed texture
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int tex_ratio; // Compression ratio
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int slice_size; // Optimal slice size
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/* Pointer to the selected compress or decompress function. */
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int (*tex_funct)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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@ -414,16 +415,30 @@ static int parse_pixel_format(AVCodecContext *avctx)
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}
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static int decompress_texture_thread(AVCodecContext *avctx, void *arg,
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int block_nb, int thread_nb)
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int slice, int thread_nb)
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{
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DDSContext *ctx = avctx->priv_data;
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AVFrame *frame = arg;
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int x = (TEXTURE_BLOCK_W * block_nb) % avctx->coded_width;
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int y = TEXTURE_BLOCK_H * (TEXTURE_BLOCK_W * block_nb / avctx->coded_width);
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uint8_t *p = frame->data[0] + x * 4 + y * frame->linesize[0];
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const uint8_t *d = ctx->tex_data + block_nb * ctx->tex_ratio;
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const uint8_t *d = ctx->tex_data;
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int w_block = avctx->coded_width / TEXTURE_BLOCK_W;
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int x, y;
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int start_slice, end_slice;
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start_slice = slice * ctx->slice_size;
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end_slice = FFMIN(start_slice + ctx->slice_size, avctx->coded_height);
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start_slice /= TEXTURE_BLOCK_H;
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end_slice /= TEXTURE_BLOCK_H;
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for (y = start_slice; y < end_slice; y++) {
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uint8_t *p = frame->data[0] + y * frame->linesize[0] * TEXTURE_BLOCK_H;
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int off = y * w_block;
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for (x = 0; x < w_block; x++) {
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ctx->tex_funct(p + x * 16, frame->linesize[0],
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d + (off + x) * ctx->tex_ratio);
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}
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}
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ctx->tex_funct(p, frame->linesize[0], d);
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return 0;
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}
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@ -568,7 +583,7 @@ static int dds_decode(AVCodecContext *avctx, void *data,
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DDSContext *ctx = avctx->priv_data;
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GetByteContext *gbc = &ctx->gbc;
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AVFrame *frame = data;
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int blocks, mipmap;
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int mipmap;
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int ret;
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ff_texturedsp_init(&ctx->texdsp);
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@ -618,10 +633,13 @@ static int dds_decode(AVCodecContext *avctx, void *data,
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return ret;
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if (ctx->compressed) {
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int slices = FFMIN(avctx->thread_count,
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avctx->coded_height / TEXTURE_BLOCK_H);
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ctx->slice_size = avctx->coded_height / slices;
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/* Use the decompress function on the texture, one block per thread. */
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ctx->tex_data = gbc->buffer;
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blocks = avctx->coded_width * avctx->coded_height / (TEXTURE_BLOCK_W * TEXTURE_BLOCK_H);
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avctx->execute2(avctx, decompress_texture_thread, frame, NULL, blocks);
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avctx->execute2(avctx, decompress_texture_thread, frame, NULL, slices);
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} else {
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int linesize = av_image_get_linesize(avctx->pix_fmt, frame->width, 0);
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