Replace incorrect use of "multiply" with "multiple"
Also replace the plural form "multiplies" with "multiples".
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@ -3,7 +3,7 @@ representing a number as input, which may be followed by one of the SI
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unit prefixes, for example: 'K', 'M', or 'G'.
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If 'i' is appended to the SI unit prefix, the complete prefix will be
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interpreted as a unit prefix for binary multiplies, which are based on
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interpreted as a unit prefix for binary multiples, which are based on
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powers of 1024 instead of powers of 1000. Appending 'B' to the SI unit
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prefix multiplies the value by 8. This allows using, for example:
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'KB', 'MiB', 'G' and 'B' as number suffixes.
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@ -239,7 +239,7 @@ static int parse_source_parameters(AVCodecContext *avctx, GetBitContext *gb,
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avctx->pix_fmt = dirac_pix_fmt[!luma_offset][source->chroma_format];
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avcodec_get_chroma_sub_sample(avctx->pix_fmt, &chroma_x_shift, &chroma_y_shift);
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if ((source->width % (1<<chroma_x_shift)) || (source->height % (1<<chroma_y_shift))) {
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av_log(avctx, AV_LOG_ERROR, "Dimensions must be a integer multiply of the chroma subsampling\n");
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av_log(avctx, AV_LOG_ERROR, "Dimensions must be an integer multiple of the chroma subsampling\n");
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return AVERROR_INVALIDDATA;
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}
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@ -199,7 +199,7 @@ static av_cold int encode_init(AVCodecContext *avctx)
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if (s->strict_std_compliance > FF_COMPLIANCE_UNOFFICIAL) {
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if ((avctx->width & 0xFFF) == 0 || (avctx->height & 0xFFF) == 0) {
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av_log(avctx, AV_LOG_ERROR, "Width or Height are not allowed to be multiplies of 4096\n"
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av_log(avctx, AV_LOG_ERROR, "Width or Height are not allowed to be multiples of 4096\n"
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"add '-strict %d' if you want to use them anyway.\n", FF_COMPLIANCE_UNOFFICIAL);
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return AVERROR(EINVAL);
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}
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@ -266,7 +266,7 @@ static av_cold int encode_init(AVCodecContext *avctx)
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return -1;
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}
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if((avctx->width&3) || (avctx->height&3)){
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av_log(avctx, AV_LOG_ERROR, "width and height must be multiplies of 4\n");
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av_log(avctx, AV_LOG_ERROR, "width and height must be multiples of 4\n");
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return -1;
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}
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@ -162,7 +162,7 @@ typedef struct AVFrame {
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* For audio, only linesize[0] may be set. For planar audio, each channel
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* plane must be the same size.
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*
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* For video the linesizes should be multiplies of the CPUs alignment
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* For video the linesizes should be multiples of the CPUs alignment
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* preference, this is 16 or 32 for modern desktop CPUs.
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* Some code requires such alignment other code can be slower without
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* correct alignment, for yet other it makes no difference.
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