Mark formats requiring external libs with an 'E' in the format support tables.

Originally committed as revision 15701 to svn://svn.ffmpeg.org/ffmpeg/trunk
This commit is contained in:
Diego Biurrun 2008-10-25 08:51:46 +00:00
parent 3f33271aa4
commit 82ced5a9b4

View File

@ -218,7 +218,7 @@ following image formats are supported:
@tab fourcc: CLJR
@item Creative YUV @tab @tab X
@tab fourcc: CYUV
@item Dirac @tab X @tab X
@item Dirac @tab E @tab E
@tab supported through external libdirac/libschroedinger libraries
@item Duck TrueMotion v1 @tab @tab X
@tab fourcc: DUCK
@ -241,7 +241,7 @@ following image formats are supported:
@item H.261 @tab X @tab X
@item H.263(+) @tab X @tab X
@tab also known as RealVideo 1.0
@item H.264 @tab @tab X
@item H.264 @tab E @tab X
@tab encoding supported through external library libx264
@item HuffYUV @tab X @tab X
@item IBM Ultimotion @tab @tab X
@ -304,7 +304,7 @@ following image formats are supported:
@tab fourcc: SP5X
@item TechSmith Camtasia @tab @tab X
@tab fourcc: TSCC
@item Theora @tab X @tab X
@item Theora @tab E @tab X
@tab encoding supported through external library libtheora
@item THP @tab @tab X
@tab Used on the Nintendo GameCube.
@ -331,18 +331,20 @@ following image formats are supported:
@code{X} means that encoding (resp. decoding) is supported.
@code{E} means that support is provided through an external library.
@section Audio Codecs
@multitable @columnfractions .4 .1 .1 .1 .7
@item Name @tab Encoding @tab Decoding @tab Comments
@item 4X IMA ADPCM @tab @tab X
@item 8SVX audio @tab @tab X
@item AAC @tab X @tab X
@item AAC @tab E @tab X
@tab encoding supported through external library libfaac
@item AC-3 @tab IX @tab IX
@item AMR-NB @tab X @tab X
@item AMR-NB @tab E @tab E
@tab supported through external library libamrnb
@item AMR-WB @tab X @tab X
@item AMR-WB @tab E @tab E
@tab supported through external library libamrwb
@item AMV IMA ADPCM @tab @tab X
@tab Used in AMV files
@ -370,9 +372,9 @@ following image formats are supported:
@item Enhanced AC-3 @tab @tab X
@item FLAC lossless audio @tab IX @tab X
@item G.726 ADPCM @tab X @tab X
@item GSM @tab X @tab X
@item GSM @tab E @tab E
@tab supported through external library libgsm
@item GSM_MS @tab X @tab X
@item GSM_MS @tab E @tab E
@tab supported through external library libgsm
@item id RoQ DPCM @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
@ -386,7 +388,7 @@ following image formats are supported:
@tab Used in DVD-Audio and Blu-Ray discs.
@item Monkey's Audio @tab @tab X
@tab Only versions 3.97-3.99 are supported.
@item MPEG audio layer 1/3 @tab X @tab IX
@item MPEG audio layer 1/3 @tab E @tab IX
@tab MP3 encoding supported through external library LAME
@item MPEG audio layer 2 @tab IX @tab IX
@item MS IMA ADPCM @tab X @tab X
@ -414,7 +416,7 @@ following image formats are supported:
@tab experimental codec
@item Sonic lossless @tab X @tab X
@tab experimental codec
@item Speex @tab @tab X
@item Speex @tab @tab E
@tab supported through external library libspeex
@item THP ADPCM @tab @tab X
@tab Used on the Nintendo GameCube.
@ -430,6 +432,8 @@ following image formats are supported:
@code{X} means that encoding (resp. decoding) is supported.
@code{E} means that support is provided through an external library.
@code{I} means that an integer-only version is available, too (ensures high
performance on systems without hardware floating point support).