ffplay: ensure that pictq_prev_picture never fills the picture queue
It was theoretically possible for pictq_prev_picture to fill the picture queue which may have caused problems when a write to the queue was still in progress. Signed-off-by: Marton Balint <cus@passwd.hu>
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99b01e458c
commit
81f26d6990
10
ffplay.c
10
ffplay.c
@ -95,7 +95,7 @@ typedef struct PacketQueue {
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SDL_cond *cond;
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} PacketQueue;
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#define VIDEO_PICTURE_QUEUE_SIZE 3
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#define VIDEO_PICTURE_QUEUE_SIZE 4
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#define SUBPICTURE_QUEUE_SIZE 4
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typedef struct VideoPicture {
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@ -1144,7 +1144,7 @@ static void pictq_prev_picture(VideoState *is) {
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prevvp = &is->pictq[(is->pictq_rindex + VIDEO_PICTURE_QUEUE_SIZE - 1) % VIDEO_PICTURE_QUEUE_SIZE];
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if (prevvp->allocated && !prevvp->skip) {
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SDL_LockMutex(is->pictq_mutex);
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if (is->pictq_size < VIDEO_PICTURE_QUEUE_SIZE) {
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if (is->pictq_size < VIDEO_PICTURE_QUEUE_SIZE - 1) {
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if (--is->pictq_rindex == -1)
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is->pictq_rindex = VIDEO_PICTURE_QUEUE_SIZE - 1;
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is->pictq_size++;
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@ -1173,6 +1173,8 @@ static void video_refresh(void *opaque)
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SubPicture *sp, *sp2;
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if (is->video_st) {
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if (is->force_refresh)
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pictq_prev_picture(is);
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retry:
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if (is->pictq_size == 0) {
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SDL_LockMutex(is->pictq_mutex);
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@ -1385,7 +1387,7 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts1, int64_
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SDL_LockMutex(is->pictq_mutex);
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/* keep the last already displayed picture in the queue */
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while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE - 1 &&
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while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE - 2 &&
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!is->videoq.abort_request) {
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SDL_CondWait(is->pictq_cond, is->pictq_mutex);
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}
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@ -2898,8 +2900,6 @@ static void event_loop(VideoState *cur_stream)
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alloc_picture(event.user.data1);
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break;
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case FF_REFRESH_EVENT:
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if (cur_stream->force_refresh)
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pictq_prev_picture(event.user.data1);
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video_refresh(event.user.data1);
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cur_stream->refresh = 0;
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break;
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