AAC encoder: fix valgrind errors
Move wi.clipping computation outside of psy_lame_window, LFE channels don't even call that, and make the LFE path also initialize window_type[1] which is needed by analyze_channel
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@ -554,10 +554,11 @@ static int aac_encode_frame(AVCodecContext *avctx, AVPacket *avpkt,
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if (!frame)
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la = NULL;
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if (tag == TYPE_LFE) {
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wi[ch].window_type[0] = ONLY_LONG_SEQUENCE;
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wi[ch].window_type[0] = wi[ch].window_type[1] = ONLY_LONG_SEQUENCE;
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wi[ch].window_shape = 0;
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wi[ch].num_windows = 1;
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wi[ch].grouping[0] = 1;
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wi[ch].clipping[0] = 0;
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/* Only the lowest 12 coefficients are used in a LFE channel.
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* The expression below results in only the bottom 8 coefficients
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@ -582,9 +583,22 @@ static int aac_encode_frame(AVCodecContext *avctx, AVPacket *avpkt,
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ics->tns_max_bands = wi[ch].window_type[0] == EIGHT_SHORT_SEQUENCE ?
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ff_tns_max_bands_128 [s->samplerate_index]:
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ff_tns_max_bands_1024[s->samplerate_index];
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clip_avoidance_factor = 0.0f;
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for (w = 0; w < ics->num_windows; w++)
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ics->group_len[w] = wi[ch].grouping[w];
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/* Calculate input sample maximums and evaluate clipping risk */
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clip_avoidance_factor = 0.0f;
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for (w = 0; w < ics->num_windows; w++) {
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const float *wbuf = overlap + w * 128;
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const int wlen = 2048 / ics->num_windows;
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float max = 0;
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int j;
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/* mdct input is 2 * output */
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for (j = 0; j < wlen; j++)
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max = FFMAX(max, fabsf(wbuf[j]));
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wi[ch].clipping[w] = max;
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}
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for (w = 0; w < ics->num_windows; w++) {
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if (wi[ch].clipping[w] > CLIP_AVOIDANCE_FACTOR) {
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ics->window_clipping[w] = 1;
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@ -975,21 +975,6 @@ static FFPsyWindowInfo psy_lame_window(FFPsyContext *ctx, const float *audio,
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lame_apply_block_type(pch, &wi, uselongblock);
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/* Calculate input sample maximums and evaluate clipping risk */
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if (audio) {
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for (i = 0; i < AAC_NUM_BLOCKS_SHORT; i++) {
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const float *wbuf = audio + i * AAC_BLOCK_SIZE_SHORT;
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float max = 0;
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int j;
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for (j = 0; j < AAC_BLOCK_SIZE_SHORT; j++)
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max = FFMAX(max, fabsf(wbuf[j]));
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clippings[i] = max;
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}
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} else {
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for (i = 0; i < 8; i++)
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clippings[i] = 0;
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}
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wi.window_type[1] = prev_type;
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if (wi.window_type[0] != EIGHT_SHORT_SEQUENCE) {
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float clipping = 0.0f;
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