Correct RGB vs. BGR confusion, the macros vec_mstrgb24 and vec_mstbgr24 each
do the opposite of what they say. The vec_mstrgb24 and vec_mstbgr24 macros should be opposites and not perform the same things. patch by Alan Curry, pacman_at_world_dot_std_dot_com Originally committed as revision 17564 to svn://svn.mplayerhq.hu/mplayer/trunk/postproc
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@ -142,7 +142,7 @@ do { \
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y2 = vec_perm (o3,o2,perm_rgb_3); \
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y2 = vec_perm (o3,o2,perm_rgb_3); \
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} while(0)
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} while(0)
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#define vec_mstrgb24(x0,x1,x2,ptr) \
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#define vec_mstbgr24(x0,x1,x2,ptr) \
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do { \
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do { \
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typeof(x0) _0,_1,_2; \
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typeof(x0) _0,_1,_2; \
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vec_merge3 (x0,x1,x2,_0,_1,_2); \
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vec_merge3 (x0,x1,x2,_0,_1,_2); \
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@ -151,7 +151,7 @@ do { \
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vec_st (_2, 0, ptr++); \
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vec_st (_2, 0, ptr++); \
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} while (0);
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} while (0);
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#define vec_mstbgr24(x0,x1,x2,ptr) \
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#define vec_mstrgb24(x0,x1,x2,ptr) \
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do { \
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do { \
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typeof(x0) _0,_1,_2; \
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typeof(x0) _0,_1,_2; \
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vec_merge3 (x2,x1,x0,_0,_1,_2); \
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vec_merge3 (x2,x1,x0,_0,_1,_2); \
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@ -417,7 +417,7 @@ static int altivec_##name (SwsContext *c, \
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#define out_rgba(a,b,c,ptr) vec_mstrgb32(typeof(a),a,b,c,((typeof (a))AVV(0)),ptr)
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#define out_rgba(a,b,c,ptr) vec_mstrgb32(typeof(a),a,b,c,((typeof (a))AVV(0)),ptr)
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#define out_argb(a,b,c,ptr) vec_mstrgb32(typeof(a),((typeof (a))AVV(0)),a,b,c,ptr)
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#define out_argb(a,b,c,ptr) vec_mstrgb32(typeof(a),((typeof (a))AVV(0)),a,b,c,ptr)
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#define out_rgb24(a,b,c,ptr) vec_mstrgb24(a,b,c,ptr)
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#define out_rgb24(a,b,c,ptr) vec_mstrgb24(a,b,c,ptr)
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#define out_bgr24(a,b,c,ptr) vec_mstbgr24(c,b,a,ptr)
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#define out_bgr24(a,b,c,ptr) vec_mstbgr24(a,b,c,ptr)
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DEFCSP420_CVT (yuv2_abgr32, out_abgr)
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DEFCSP420_CVT (yuv2_abgr32, out_abgr)
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#if 1
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#if 1
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