diff --git a/libavutil/random.c b/libavutil/random.c index 9b5d1123c3..2f9dd5d3a4 100644 --- a/libavutil/random.c +++ b/libavutil/random.c @@ -55,10 +55,12 @@ void av_random_init(AVRandomState *state, unsigned int seed) state->index= index; // will cause it to generate untempered numbers the first iteration } +#if LIBAVUTIL_VERSION_MAJOR < 50 void av_init_random(unsigned int seed, AVRandomState *state) { av_random_init(state, seed); } +#endif /** generate AV_RANDOM_N words at one time (which will then be tempered later) (av_random calls this; you shouldn't) */ void av_random_generate_untempered_numbers(AVRandomState *state) diff --git a/libavutil/random.h b/libavutil/random.h index 0bedcd5831..d9991c0ee5 100644 --- a/libavutil/random.h +++ b/libavutil/random.h @@ -26,6 +26,7 @@ #define AV_RANDOM_N 624 +#include "avutil.h" #include "common.h" typedef struct { @@ -34,7 +35,9 @@ typedef struct { } AVRandomState; +#if LIBAVUTIL_VERSION_MAJOR < 50 attribute_deprecated void av_init_random(unsigned int seed, AVRandomState *state); +#endif void av_random_init(AVRandomState *state, unsigned int seed); ///< To be inlined, the struct must be visible. So it does not make sense to try and keep it opaque with malloc/free-like calls. void av_random_generate_untempered_numbers(AVRandomState *state); ///< Regenerate the untempered numbers (must be done every 624 iterations, or it will loop).