use multiply instead of divides for DC prediction on X86
Originally committed as revision 286 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -50,6 +50,8 @@ static int msmpeg4_decode_dc(MpegEncContext * s, int n, int *dir_ptr);
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static int msmpeg4_decode_motion(MpegEncContext * s,
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static int msmpeg4_decode_motion(MpegEncContext * s,
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int *mx_ptr, int *my_ptr);
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int *mx_ptr, int *my_ptr);
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extern UINT32 inverse[256];
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#ifdef DEBUG
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#ifdef DEBUG
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int intra_count = 0;
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int intra_count = 0;
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int frame_count = 0;
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int frame_count = 0;
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@ -438,26 +440,22 @@ static int msmpeg4_pred_dc(MpegEncContext * s, int n,
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fact they decided to store the quantized DC (which would lead
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fact they decided to store the quantized DC (which would lead
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to problems if Q could vary !) */
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to problems if Q could vary !) */
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#if defined ARCH_X86 && !defined PIC
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#if defined ARCH_X86 && !defined PIC
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/* using 16bit divisions as they are large enough and 2x as fast */
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asm volatile(
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asm volatile(
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"movl %3, %%eax \n\t"
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"movl %3, %%eax \n\t"
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"shrl $1, %%eax \n\t"
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"shrl $1, %%eax \n\t"
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"addl %%eax, %2 \n\t"
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"addl %%eax, %2 \n\t"
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"addl %%eax, %1 \n\t"
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"addl %%eax, %1 \n\t"
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"addl %0, %%eax \n\t"
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"addl %0, %%eax \n\t"
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"xorl %%edx, %%edx \n\t"
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"mull %4 \n\t"
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"divw %w3 \n\t"
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"movl %%edx, %0 \n\t"
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"movzwl %%ax, %0 \n\t"
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"movl %1, %%eax \n\t"
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"movl %1, %%eax \n\t"
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"xorl %%edx, %%edx \n\t"
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"mull %4 \n\t"
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"divw %w3 \n\t"
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"movl %%edx, %1 \n\t"
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"movzwl %%ax, %1 \n\t"
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"movl %2, %%eax \n\t"
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"movl %2, %%eax \n\t"
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"xorl %%edx, %%edx \n\t"
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"mull %4 \n\t"
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"divw %w3 \n\t"
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"movl %%edx, %2 \n\t"
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"movzwl %%ax, %2 \n\t"
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: "+r" (a), "+r" (b), "+r" (c)
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: "+r" (a), "+r" (b), "+r" (c)
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: "g" (scale), "r" (inverse[scale])
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: "r" (scale)
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: "%eax", "%edx"
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: "%eax", "%edx"
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);
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);
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#else
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#else
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