vmdaudio: add out_bps to VmdAudioContext and use it to replace hard-coded sample size.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com> (cherry picked from commit 1e86d685e0935077766c645e49b8533d41ca11cb)
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@ -420,6 +420,7 @@ static av_cold int vmdvideo_decode_end(AVCodecContext *avctx)
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typedef struct VmdAudioContext {
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typedef struct VmdAudioContext {
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AVCodecContext *avctx;
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AVCodecContext *avctx;
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int out_bps;
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int channels;
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int channels;
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int bits;
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int bits;
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int block_align;
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int block_align;
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@ -451,6 +452,7 @@ static av_cold int vmdaudio_decode_init(AVCodecContext *avctx)
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s->bits = avctx->bits_per_coded_sample;
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s->bits = avctx->bits_per_coded_sample;
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s->block_align = avctx->block_align;
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s->block_align = avctx->block_align;
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avctx->sample_fmt = AV_SAMPLE_FMT_S16;
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avctx->sample_fmt = AV_SAMPLE_FMT_S16;
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s->out_bps = av_get_bits_per_sample_fmt(avctx->sample_fmt) >> 3;
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av_log(s->avctx, AV_LOG_DEBUG, "%d channels, %d bits/sample, block align = %d, sample rate = %d\n",
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av_log(s->avctx, AV_LOG_DEBUG, "%d channels, %d bits/sample, block align = %d, sample rate = %d\n",
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s->channels, s->bits, s->block_align, avctx->sample_rate);
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s->channels, s->bits, s->block_align, avctx->sample_rate);
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@ -480,7 +482,7 @@ static int vmdaudio_loadsound(VmdAudioContext *s, unsigned char *data,
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const uint8_t *buf, int silent_chunks, int data_size)
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const uint8_t *buf, int silent_chunks, int data_size)
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{
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{
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int i;
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int i;
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int silent_size = s->block_align * silent_chunks * 2;
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int silent_size = s->block_align * silent_chunks * s->out_bps;
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if (silent_chunks) {
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if (silent_chunks) {
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memset(data, 0, silent_size);
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memset(data, 0, silent_size);
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@ -496,7 +498,7 @@ static int vmdaudio_loadsound(VmdAudioContext *s, unsigned char *data,
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}
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}
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}
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}
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return silent_size + data_size * 2;
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return silent_size + data_size * s->out_bps;
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}
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}
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static int vmdaudio_decode_frame(AVCodecContext *avctx,
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static int vmdaudio_decode_frame(AVCodecContext *avctx,
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@ -535,7 +537,7 @@ static int vmdaudio_decode_frame(AVCodecContext *avctx,
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}
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}
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/* ensure output buffer is large enough */
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/* ensure output buffer is large enough */
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if (*data_size < (s->block_align*silent_chunks + buf_size) * 2)
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if (*data_size < (s->block_align*silent_chunks + buf_size) * s->out_bps)
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return -1;
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return -1;
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*data_size = vmdaudio_loadsound(s, output_samples, buf, silent_chunks, buf_size);
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*data_size = vmdaudio_loadsound(s, output_samples, buf, silent_chunks, buf_size);
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