ffplay: fix indentation
Signed-off-by: Marton Balint <cus@passwd.hu>
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0b24e341ed
commit
5dacf7b1ab
49
ffplay.c
49
ffplay.c
@ -2175,34 +2175,33 @@ static int audio_decode_frame(VideoState *is)
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return -1;
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return -1;
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if (!is->audio_buf_frames_pending) {
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if (!is->audio_buf_frames_pending) {
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if (flush_complete)
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break;
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new_packet = 0;
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len1 = avcodec_decode_audio4(dec, is->frame, &got_frame, pkt_temp);
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if (len1 < 0) {
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/* if error, we skip the frame */
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pkt_temp->size = 0;
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break;
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}
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if (flush_complete)
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pkt_temp->data += len1;
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break;
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pkt_temp->size -= len1;
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new_packet = 0;
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len1 = avcodec_decode_audio4(dec, is->frame, &got_frame, pkt_temp);
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if (len1 < 0) {
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/* if error, we skip the frame */
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pkt_temp->size = 0;
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break;
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}
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pkt_temp->data += len1;
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if (!got_frame) {
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pkt_temp->size -= len1;
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/* stop sending empty packets if the decoder is finished */
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if (!pkt_temp->data && dec->codec->capabilities & CODEC_CAP_DELAY)
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flush_complete = 1;
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continue;
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}
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if (!got_frame) {
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tb = (AVRational){1, is->frame->sample_rate};
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/* stop sending empty packets if the decoder is finished */
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if (is->frame->pts != AV_NOPTS_VALUE)
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if (!pkt_temp->data && dec->codec->capabilities & CODEC_CAP_DELAY)
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is->frame->pts = av_rescale_q(is->frame->pts, dec->time_base, tb);
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flush_complete = 1;
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if (is->frame->pts == AV_NOPTS_VALUE && pkt_temp->pts != AV_NOPTS_VALUE)
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continue;
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is->frame->pts = av_rescale_q(pkt_temp->pts, is->audio_st->time_base, tb);
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}
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if (pkt_temp->pts != AV_NOPTS_VALUE)
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pkt_temp->pts += (double) is->frame->nb_samples / is->frame->sample_rate / av_q2d(is->audio_st->time_base);
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tb = (AVRational){1, is->frame->sample_rate};
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if (is->frame->pts != AV_NOPTS_VALUE)
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is->frame->pts = av_rescale_q(is->frame->pts, dec->time_base, tb);
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if (is->frame->pts == AV_NOPTS_VALUE && pkt_temp->pts != AV_NOPTS_VALUE)
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is->frame->pts = av_rescale_q(pkt_temp->pts, is->audio_st->time_base, tb);
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if (pkt_temp->pts != AV_NOPTS_VALUE)
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pkt_temp->pts += (double) is->frame->nb_samples / is->frame->sample_rate / av_q2d(is->audio_st->time_base);
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#if CONFIG_AVFILTER
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#if CONFIG_AVFILTER
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dec_channel_layout = get_valid_channel_layout(is->frame->channel_layout, av_frame_get_channels(is->frame));
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dec_channel_layout = get_valid_channel_layout(is->frame->channel_layout, av_frame_get_channels(is->frame));
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