svq1enc: Do not entangle coded_frame
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@ -238,14 +238,13 @@ static int svq1_encode_plane(SVQ1EncContext *s, int plane,
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unsigned char *decoded_plane,
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int width, int height, int src_stride, int stride)
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{
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const AVFrame *f = s->avctx->coded_frame;
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int x, y;
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int i;
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int block_width, block_height;
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int level;
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int threshold[6];
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uint8_t *src = s->scratchbuf + stride * 16;
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const int lambda = (f->quality * f->quality) >>
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const int lambda = (s->quality * s->quality) >>
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(2 * FF_LAMBDA_SHIFT);
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/* figure out the acceptable level thresholds in advance */
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@ -256,7 +255,7 @@ static int svq1_encode_plane(SVQ1EncContext *s, int plane,
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block_width = (width + 15) / 16;
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block_height = (height + 15) / 16;
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if (f->pict_type == AV_PICTURE_TYPE_P) {
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if (s->pict_type == AV_PICTURE_TYPE_P) {
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s->m.avctx = s->avctx;
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s->m.current_picture_ptr = &s->m.current_picture;
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s->m.last_picture_ptr = &s->m.last_picture;
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@ -272,12 +271,12 @@ static int svq1_encode_plane(SVQ1EncContext *s, int plane,
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s->m.mb_stride = s->m.mb_width + 1;
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s->m.b8_stride = 2 * s->m.mb_width + 1;
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s->m.f_code = 1;
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s->m.pict_type = f->pict_type;
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s->m.pict_type = s->pict_type;
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s->m.me_method = s->avctx->me_method;
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s->m.me.scene_change_score = 0;
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// s->m.out_format = FMT_H263;
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// s->m.unrestricted_mv = 1;
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s->m.lambda = f->quality;
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s->m.lambda = s->quality;
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s->m.qscale = s->m.lambda * 139 +
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FF_LAMBDA_SCALE * 64 >>
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FF_LAMBDA_SHIFT + 7;
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@ -372,13 +371,13 @@ static int svq1_encode_plane(SVQ1EncContext *s, int plane,
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ff_init_block_index(&s->m);
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ff_update_block_index(&s->m);
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if (f->pict_type == AV_PICTURE_TYPE_I ||
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if (s->pict_type == AV_PICTURE_TYPE_I ||
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(s->m.mb_type[x + y * s->m.mb_stride] &
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CANDIDATE_MB_TYPE_INTRA)) {
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for (i = 0; i < 6; i++)
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init_put_bits(&s->reorder_pb[i], reorder_buffer[0][i],
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7 * 32);
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if (f->pict_type == AV_PICTURE_TYPE_P) {
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if (s->pict_type == AV_PICTURE_TYPE_P) {
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const uint8_t *vlc = ff_svq1_block_type_vlc[SVQ1_BLOCK_INTRA];
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put_bits(&s->reorder_pb[5], vlc[1], vlc[0]);
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score[0] = vlc[1] * lambda;
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@ -394,7 +393,7 @@ static int svq1_encode_plane(SVQ1EncContext *s, int plane,
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best = 0;
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if (f->pict_type == AV_PICTURE_TYPE_P) {
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if (s->pict_type == AV_PICTURE_TYPE_P) {
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const uint8_t *vlc = ff_svq1_block_type_vlc[SVQ1_BLOCK_INTER];
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int mx, my, pred_x, pred_y, dxy;
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int16_t *motion_ptr;
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@ -571,7 +570,6 @@ static int svq1_encode_frame(AVCodecContext *avctx, AVPacket *pkt,
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const AVFrame *pict, int *got_packet)
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{
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SVQ1EncContext *const s = avctx->priv_data;
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AVFrame *const p = avctx->coded_frame;
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int i, ret;
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if (!pkt->data &&
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@ -606,12 +604,16 @@ static int svq1_encode_frame(AVCodecContext *avctx, AVPacket *pkt,
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init_put_bits(&s->pb, pkt->data, pkt->size);
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p->pict_type = avctx->gop_size && avctx->frame_number % avctx->gop_size ?
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AV_PICTURE_TYPE_P : AV_PICTURE_TYPE_I;
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p->key_frame = p->pict_type == AV_PICTURE_TYPE_I;
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p->quality = pict->quality;
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if (avctx->gop_size && (avctx->frame_number % avctx->gop_size))
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s->pict_type = AV_PICTURE_TYPE_P;
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else
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s->pict_type = AV_PICTURE_TYPE_I;
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s->quality = pict->quality;
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svq1_write_header(s, p->pict_type);
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avctx->coded_frame->pict_type = s->pict_type;
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avctx->coded_frame->key_frame = s->pict_type == AV_PICTURE_TYPE_I;
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svq1_write_header(s, s->pict_type);
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for (i = 0; i < 3; i++)
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if (svq1_encode_plane(s, i,
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pict->data[i],
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@ -637,7 +639,7 @@ static int svq1_encode_frame(AVCodecContext *avctx, AVPacket *pkt,
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flush_put_bits(&s->pb);
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pkt->size = put_bits_count(&s->pb) / 8;
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if (p->pict_type == AV_PICTURE_TYPE_I)
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if (s->pict_type == AV_PICTURE_TYPE_I)
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pkt->flags |= AV_PKT_FLAG_KEY;
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*got_packet = 1;
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@ -44,6 +44,10 @@ typedef struct SVQ1EncContext {
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PutBitContext pb;
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GetBitContext gb;
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/* Some compression statistics */
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enum AVPictureType pict_type;
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int quality;
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/* why ooh why this sick breadth first order,
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* everything is slower and more complex */
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PutBitContext reorder_pb[6];
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