vp3/5: move put_no_rnd_pixels_l2 from dsputil to VP3DSPContext.
The function is only used in VP3 and VP5, so no need to have it in DSPContext.
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@ -2765,7 +2765,6 @@ av_cold void ff_dsputil_init(DSPContext* c, AVCodecContext *avctx)
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c->clear_blocks = FUNCC(clear_blocks ## dct , depth);\
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c->add_pixels8 = FUNCC(add_pixels8 ## dct , depth);\
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c->add_pixels4 = FUNCC(add_pixels4 ## dct , depth);\
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c->put_no_rnd_pixels_l2 = FUNCC(put_no_rnd_pixels8_l2 , depth);\
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\
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c->put_h264_chroma_pixels_tab[0] = FUNCC(put_h264_chroma_mc8 , depth);\
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c->put_h264_chroma_pixels_tab[1] = FUNCC(put_h264_chroma_mc4 , depth);\
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@ -291,8 +291,6 @@ typedef struct DSPContext {
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*/
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op_pixels_func avg_no_rnd_pixels_tab[4][4];
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void (*put_no_rnd_pixels_l2)(uint8_t *block/*align 8*/, const uint8_t *a/*align 1*/, const uint8_t *b/*align 1*/, int line_size, int h);
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/**
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* Thirdpel motion compensation with rounding (a+b+1)>>1.
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* this is an array[12] of motion compensation functions for the 9 thirdpe
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@ -582,10 +582,6 @@ PIXOP2(put, op_put)
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#define put_no_rnd_pixels8_c put_pixels8_c
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#define put_no_rnd_pixels16_c put_pixels16_c
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static void FUNCC(put_no_rnd_pixels8_l2)(uint8_t *dst, const uint8_t *a, const uint8_t *b, int stride, int h){
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FUNC(put_no_rnd_pixels8_l2)(dst, a, b, stride, stride, stride, h);
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}
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#define H264_CHROMA_MC(OPNAME, OP)\
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static void FUNCC(OPNAME ## h264_chroma_mc2)(uint8_t *_dst/*align 8*/, uint8_t *_src/*align 1*/, int stride, int h, int x, int y){\
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pixel *dst = (pixel*)_dst;\
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@ -1564,7 +1564,7 @@ static void render_slice(Vp3DecodeContext *s, int slice)
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motion_source, stride, 8);
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}else{
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int d= (motion_x ^ motion_y)>>31; // d is 0 if motion_x and _y have the same sign, else -1
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s->dsp.put_no_rnd_pixels_l2(
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s->vp3dsp.put_no_rnd_pixels_l2(
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output_plane + first_pixel,
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motion_source - d,
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motion_source + stride + 1 + d,
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@ -274,8 +274,27 @@ static void vp3_h_loop_filter_c(uint8_t *first_pixel, int stride,
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}
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}
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static void put_no_rnd_pixels_l2(uint8_t *dst, const uint8_t *src1,
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const uint8_t *src2, ptrdiff_t stride, int h)
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{
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int i;
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for (i = 0; i < h; i++) {
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uint32_t a, b;
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a = AV_RN32A(&src1[i * stride]);
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b = AV_RN32A(&src2[i * stride]);
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AV_WN32A(&dst[i * stride], no_rnd_avg32(a, b));
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a = AV_RN32A(&src1[i * stride + 4]);
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b = AV_RN32A(&src2[i * stride + 4]);
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AV_WN32A(&dst[i * stride + 4], no_rnd_avg32(a, b));
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}
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}
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av_cold void ff_vp3dsp_init(VP3DSPContext *c, int flags)
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{
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c->put_no_rnd_pixels_l2 = put_no_rnd_pixels_l2;
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c->idct_put = vp3_idct_put_c;
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c->idct_add = vp3_idct_add_c;
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c->idct_dc_add = vp3_idct_dc_add_c;
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@ -19,10 +19,26 @@
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#ifndef AVCODEC_VP3DSP_H
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#define AVCODEC_VP3DSP_H
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#include <stddef.h>
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#include <stdint.h>
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#include "dsputil.h"
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typedef struct VP3DSPContext {
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/**
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* Copy 8xH pixels from source to destination buffer using a bilinear
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* filter with no rounding (i.e. *dst = (*a + *b) >> 1).
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*
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* @param dst destination buffer, aligned by 8
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* @param a first source buffer, no alignment
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* @param b second source buffer, no alignment
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* @param stride distance between two lines in source/dest buffers
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* @param h height
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*/
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void (*put_no_rnd_pixels_l2)(uint8_t *dst,
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const uint8_t *a,
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const uint8_t *b,
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ptrdiff_t stride, int h);
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void (*idct_put)(uint8_t *dest, int line_size, DCTELEM *block);
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void (*idct_add)(uint8_t *dest, int line_size, DCTELEM *block);
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void (*idct_dc_add)(uint8_t *dest, int line_size, DCTELEM *block);
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@ -373,9 +373,9 @@ static void vp56_mc(VP56Context *s, int b, int plane, uint8_t *src,
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s->filter(s, dst, src_block, src_offset, src_offset+overlap_offset,
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stride, s->mv[b], mask, s->filter_selection, b<4);
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else
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s->dsp.put_no_rnd_pixels_l2(dst, src_block+src_offset,
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src_block+src_offset+overlap_offset,
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stride, 8);
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s->vp3dsp.put_no_rnd_pixels_l2(dst, src_block+src_offset,
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src_block+src_offset+overlap_offset,
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stride, 8);
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} else {
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s->dsp.put_pixels_tab[1][0](dst, src_block+src_offset, stride, 8);
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}
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