* Start using enumerated types (makes debugging much easier)
Originally committed as revision 469 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -39,6 +39,7 @@ enum CodecID {
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#define CODEC_ID_MSMPEG4 CODEC_ID_MSMPEG4V3
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#define CODEC_ID_MSMPEG4 CODEC_ID_MSMPEG4V3
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enum CodecType {
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enum CodecType {
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CODEC_TYPE_UNKNOWN = -1,
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CODEC_TYPE_VIDEO,
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CODEC_TYPE_VIDEO,
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CODEC_TYPE_AUDIO,
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CODEC_TYPE_AUDIO,
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};
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};
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@ -214,8 +215,8 @@ typedef struct AVCodecContext {
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/* the following fields are ignored */
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/* the following fields are ignored */
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void *opaque; /* can be used to carry app specific stuff */
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void *opaque; /* can be used to carry app specific stuff */
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char codec_name[32];
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char codec_name[32];
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int codec_type; /* see CODEC_TYPE_xxx */
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enum CodecType codec_type; /* see CODEC_TYPE_xxx */
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int codec_id; /* see CODEC_ID_xxx */
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enum CodecID codec_id; /* see CODEC_ID_xxx */
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unsigned int codec_tag; /* codec tag, only used if unknown codec */
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unsigned int codec_tag; /* codec tag, only used if unknown codec */
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} AVCodecContext;
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} AVCodecContext;
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