ffplay: requeue last picture on forced video refresh
Fixes ticket #1609. Signed-off-by: Marton Balint <cus@passwd.hu>
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fe79fc2ea5
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4a45e722e3
26
ffplay.c
26
ffplay.c
@ -95,7 +95,7 @@ typedef struct PacketQueue {
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SDL_cond *cond;
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} PacketQueue;
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#define VIDEO_PICTURE_QUEUE_SIZE 2
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#define VIDEO_PICTURE_QUEUE_SIZE 3
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#define SUBPICTURE_QUEUE_SIZE 4
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typedef struct VideoPicture {
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@ -1132,6 +1132,22 @@ static void pictq_next_picture(VideoState *is) {
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SDL_UnlockMutex(is->pictq_mutex);
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}
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static void pictq_prev_picture(VideoState *is) {
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VideoPicture *prevvp;
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/* update queue size and signal for the previous picture */
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prevvp = &is->pictq[(is->pictq_rindex + VIDEO_PICTURE_QUEUE_SIZE - 1) % VIDEO_PICTURE_QUEUE_SIZE];
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if (prevvp->allocated && !prevvp->skip) {
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SDL_LockMutex(is->pictq_mutex);
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if (is->pictq_size < VIDEO_PICTURE_QUEUE_SIZE) {
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if (--is->pictq_rindex == -1)
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is->pictq_rindex = VIDEO_PICTURE_QUEUE_SIZE - 1;
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is->pictq_size++;
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}
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SDL_CondSignal(is->pictq_cond);
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SDL_UnlockMutex(is->pictq_mutex);
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}
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}
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static void update_video_pts(VideoState *is, double pts, int64_t pos) {
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double time = av_gettime() / 1000000.0;
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/* update current video pts */
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@ -1251,8 +1267,7 @@ display:
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if (!display_disable)
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video_display(is);
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if (!is->paused)
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pictq_next_picture(is);
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pictq_next_picture(is);
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}
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} else if (is->audio_st) {
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/* draw the next audio frame */
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@ -1368,7 +1383,8 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts1, int64_
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/* wait until we have space to put a new picture */
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SDL_LockMutex(is->pictq_mutex);
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while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE &&
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/* keep the last already displayed picture in the queue */
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while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE - 1 &&
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!is->videoq.abort_request) {
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SDL_CondWait(is->pictq_cond, is->pictq_mutex);
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}
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@ -2872,6 +2888,8 @@ static void event_loop(VideoState *cur_stream)
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alloc_picture(event.user.data1);
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break;
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case FF_REFRESH_EVENT:
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if (cur_stream->force_refresh)
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pictq_prev_picture(event.user.data1);
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video_refresh(event.user.data1);
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cur_stream->refresh = 0;
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break;
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