Further spelling/grammar/wording fixes as suggested by the Wanderer and Mans
Originally committed as revision 4371 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -52,7 +52,7 @@ First, build the kit. It *really* helps to have installed LAME first. Then when
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you run the ffserver ./configure, make sure that you have the --enable-mp3lame
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you run the ffserver ./configure, make sure that you have the --enable-mp3lame
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flag turned on.
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flag turned on.
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LAME is important as it allows streaming audio to Windows Media Player.
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LAME is important as it allows for streaming audio to Windows Media Player.
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Don't ask why the other audio types do not work.
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Don't ask why the other audio types do not work.
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As a simple test, just run the following two command lines (assuming that you
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As a simple test, just run the following two command lines (assuming that you
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@ -89,7 +89,7 @@ them up, and off you go.
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Maybe you didn't install LAME, or got your ./configure statement wrong. Check
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Maybe you didn't install LAME, or got your ./configure statement wrong. Check
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the ffmpeg output to see if a line referring to MP3 is present. If not, then
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the ffmpeg output to see if a line referring to MP3 is present. If not, then
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your configuration was incorrect. If it is, then maybe your wiring is not
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your configuration was incorrect. If it is, then maybe your wiring is not
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setup correctly. Maybe the sound card is not getting data from the right
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set up correctly. Maybe the sound card is not getting data from the right
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input source. Maybe you have a really awful audio interface (like I do)
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input source. Maybe you have a really awful audio interface (like I do)
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that only captures in stereo and also requires that one channel be flipped.
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that only captures in stereo and also requires that one channel be flipped.
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If you are one of these people, then export 'AUDIO_FLIP_LEFT=1' before
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If you are one of these people, then export 'AUDIO_FLIP_LEFT=1' before
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@ -107,16 +107,16 @@ Yes, it does. Who knows why?
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Yes, it does. Any thoughts on this would be gratefully received. These
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Yes, it does. Any thoughts on this would be gratefully received. These
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differences extend to embedding WMP into a web page. [There are two
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differences extend to embedding WMP into a web page. [There are two
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different object IDs that you can use, one of them -- the old one -- cannot
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different object IDs that you can use, the old one cannot
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play very well, and the new one works well (both on the same system). However,
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play very well, and the new one works well (both on the same system). However,
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I suspect that the new one is not available unless you have installed WMP 7].
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I suspect that the new one is not available unless you have installed WMP 7].
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@section What else can it do?
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@section What else can it do?
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You can replay video from .ffm files that was recorded earlier.
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You can replay video from .ffm files that was recorded earlier.
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However, there are a number of caveats which include the fact that the
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However, there are a number of caveats, including the fact that the
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ffserver parameters must match the original parameters used to record the
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ffserver parameters must match the original parameters used to record the
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file. If not, then ffserver deletes the file before recording into it.
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file. If they do not, then ffserver deletes the file before recording into it.
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(Now that I write this, it seems broken).
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(Now that I write this, it seems broken).
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You can fiddle with many of the codec choices and encoding parameters, and
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You can fiddle with many of the codec choices and encoding parameters, and
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@ -134,12 +134,12 @@ finishes.]
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@section Tips
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@section Tips
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* When you connect to a live stream, most players (WMP, RA etc) want to
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* When you connect to a live stream, most players (WMP, RA, etc) want to
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buffer a certain number of seconds of material so that they can display the
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buffer a certain number of seconds of material so that they can display the
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signal continuously. However, ffserver (by default) starts sending data
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signal continuously. However, ffserver (by default) starts sending data
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in realtime. This means that there is a pause of a few seconds while the
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in realtime. This means that there is a pause of a few seconds while the
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buffering is being done by the player. The good news is that this can be
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buffering is being done by the player. The good news is that this can be
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cured by adding a '?buffer=5' to the end of the URL. This meanss that the
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cured by adding a '?buffer=5' to the end of the URL. This means that the
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stream should start 5 seconds in the past -- and so the first 5 seconds
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stream should start 5 seconds in the past -- and so the first 5 seconds
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of the stream are sent as fast as the network will allow. It will then
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of the stream are sent as fast as the network will allow. It will then
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slow down to real time. This noticeably improves the startup experience.
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slow down to real time. This noticeably improves the startup experience.
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@ -179,8 +179,8 @@ of the following formats (the 'T' is literal):
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@end example
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@end example
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You can omit the YYYY-MM-DD, and then it refers to the current day. However
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You can omit the YYYY-MM-DD, and then it refers to the current day. However
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note that @samp{?date=16:00:00} refers to 4pm on the current day -- this may be
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note that @samp{?date=16:00:00} refers to 16:00 on the current day -- this
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in the future and so is unlikely to be useful.
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may be in the future and so is unlikely to be useful.
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You use this by adding the ?date= to the end of the URL for the stream.
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You use this by adding the ?date= to the end of the URL for the stream.
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For example: @samp{http://localhost:8080/test.asf?date=2002-07-26T23:05:00}.
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For example: @samp{http://localhost:8080/test.asf?date=2002-07-26T23:05:00}.
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