sol: use AV_RL32 instead of raw pointer cast
Signed-off-by: Mans Rullgard <mans@mansr.com>
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@ -23,7 +23,7 @@
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* Based on documents from Game Audio Player and own research
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* Based on documents from Game Audio Player and own research
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*/
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*/
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#include "libavutil/bswap.h"
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#include "libavutil/intreadwrite.h"
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#include "avformat.h"
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#include "avformat.h"
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#include "pcm.h"
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#include "pcm.h"
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@ -33,8 +33,7 @@
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static int sol_probe(AVProbeData *p)
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static int sol_probe(AVProbeData *p)
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{
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{
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/* check file header */
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/* check file header */
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uint16_t magic;
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uint16_t magic = AV_RL32(p->buf);
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magic=av_le2ne16(*((uint16_t*)p->buf));
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if ((magic == 0x0B8D || magic == 0x0C0D || magic == 0x0C8D) &&
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if ((magic == 0x0B8D || magic == 0x0C0D || magic == 0x0C8D) &&
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p->buf[2] == 'S' && p->buf[3] == 'O' &&
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p->buf[2] == 'S' && p->buf[3] == 'O' &&
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p->buf[4] == 'L' && p->buf[5] == 0)
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p->buf[4] == 'L' && p->buf[5] == 0)
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