snow: remove a VLA used for edge emulation
Signed-off-by: Martin Storsjö <martin@martin.st>
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@ -395,6 +395,7 @@ av_cold int ff_snow_common_init(AVCodecContext *avctx){
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SnowContext *s = avctx->priv_data;
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int width, height;
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int i, j, ret;
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int emu_buf_size;
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s->avctx= avctx;
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s->max_ref_frames=1; //just make sure its not an invalid value in case of no initial keyframe
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@ -462,6 +463,8 @@ av_cold int ff_snow_common_init(AVCodecContext *avctx){
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return ret;
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}
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FF_ALLOC_OR_GOTO(avctx, s->scratchbuf, s->mconly_picture.linesize[0]*7*MB_SIZE, fail);
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emu_buf_size = s->mconly_picture.linesize[0] * (2 * MB_SIZE + HTAPS_MAX - 1);
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FF_ALLOC_OR_GOTO(avctx, s->emu_edge_buffer, emu_buf_size, fail);
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return 0;
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fail:
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@ -648,6 +651,7 @@ av_cold void ff_snow_common_end(SnowContext *s)
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av_freep(&s->block);
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av_freep(&s->scratchbuf);
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av_freep(&s->emu_edge_buffer);
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for(i=0; i<MAX_REF_FRAMES; i++){
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av_freep(&s->ref_mvs[i]);
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@ -165,6 +165,7 @@ typedef struct SnowContext{
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MpegEncContext m; // needed for motion estimation, should not be used for anything else, the idea is to eventually make the motion estimation independent of MpegEncContext, so this will be removed then (FIXME/XXX)
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uint8_t *scratchbuf;
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uint8_t *emu_edge_buffer;
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}SnowContext;
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/* Tables */
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@ -675,7 +675,7 @@ static int get_block_rd(SnowContext *s, int mb_x, int mb_y, int plane_index, uin
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uint8_t *src= s-> input_picture.data[plane_index];
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IDWTELEM *pred= (IDWTELEM*)s->m.obmc_scratchpad + plane_index*block_size*block_size*4;
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uint8_t *cur = s->scratchbuf;
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uint8_t tmp[ref_stride*(2*MB_SIZE+HTAPS_MAX-1)];
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uint8_t *tmp = s->emu_edge_buffer;
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const int b_stride = s->b_width << s->block_max_depth;
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const int b_height = s->b_height<< s->block_max_depth;
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const int w= p->width;
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