configure: Check if ID3D11VideoDecoder exists, not just the header to enable d3d11va
Fixes build with some mingw-w64 versions, that have got the header but not the interface declaration. Signed-off-by: Martin Storsjö <martin@martin.st>
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configure
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4
configure
vendored
@ -1530,6 +1530,7 @@ TOOLCHAIN_FEATURES="
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TYPES_LIST="
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CONDITION_VARIABLE_Ptr
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DXVA_PicParams_HEVC
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ID3D11VideoDecoder
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socklen_t
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struct_addrinfo
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struct_group_source_req
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@ -1983,7 +1984,7 @@ zmbv_decoder_deps="zlib"
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zmbv_encoder_deps="zlib"
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# hardware accelerators
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d3d11va_deps="d3d11_h dxva_h"
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d3d11va_deps="d3d11_h dxva_h ID3D11VideoDecoder"
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dxva2_deps="dxva2api_h"
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vaapi_deps="va_va_h"
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vda_deps="VideoDecodeAcceleration_VDADecoder_h pthreads"
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@ -4233,6 +4234,7 @@ check_lib2 "windows.h psapi.h" GetProcessMemoryInfo -lpsapi
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check_struct "sys/time.h sys/resource.h" "struct rusage" ru_maxrss
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check_type "windows.h dxva.h" "DXVA_PicParams_HEVC"
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check_type "windows.h d3d11.h" "ID3D11VideoDecoder"
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if ! disabled w32threads && ! enabled pthreads; then
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check_func_headers "windows.h process.h" _beginthreadex &&
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