vmdaudio: simplify buffer pointer and header size handling.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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7a4fb3fd93
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@ -511,9 +511,6 @@ static int vmdaudio_decode_frame(AVCodecContext *avctx,
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int block_type;
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unsigned char *output_samples = (unsigned char *)data;
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/* point to the start of the encoded data */
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const unsigned char *p = buf + 16;
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if (buf_size < 16) {
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av_log(avctx, AV_LOG_WARNING, "skipping small junk packet\n");
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*data_size = 0;
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@ -525,29 +522,33 @@ static int vmdaudio_decode_frame(AVCodecContext *avctx,
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av_log(avctx, AV_LOG_ERROR, "unknown block type: %d\n", block_type);
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return AVERROR(EINVAL);
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}
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buf += 16;
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buf_size -= 16;
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if (block_type == BLOCK_TYPE_AUDIO) {
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/* the chunk contains audio */
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*data_size = vmdaudio_loadsound(s, output_samples, p, 0, buf_size - 16);
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*data_size = vmdaudio_loadsound(s, output_samples, buf, 0, buf_size);
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} else if (block_type == BLOCK_TYPE_INITIAL) {
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/* initial chunk, may contain audio and silence */
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uint32_t flags = AV_RB32(p);
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uint32_t flags = AV_RB32(buf);
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int raw_block_size = s->block_align *
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(av_get_bits_per_sample_fmt(avctx->sample_fmt) / 8);
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int silent_chunks = av_popcount(flags);
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if(*data_size < (s->block_align*silent_chunks + buf_size - 20) * 2)
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buf += 4;
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buf_size -= 4;
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if(*data_size < (s->block_align*silent_chunks + buf_size) * 2)
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return -1;
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*data_size = 0;
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memset(output_samples, 0, raw_block_size * silent_chunks);
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output_samples += raw_block_size * silent_chunks;
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*data_size = raw_block_size * silent_chunks;
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*data_size += vmdaudio_loadsound(s, output_samples, p + 4, 0, buf_size - 20);
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*data_size += vmdaudio_loadsound(s, output_samples, buf, 0, buf_size);
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} else if (block_type == BLOCK_TYPE_SILENCE) {
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/* silent chunk */
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*data_size = vmdaudio_loadsound(s, output_samples, p, 1, s->block_align);
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*data_size = vmdaudio_loadsound(s, output_samples, buf, 1, s->block_align);
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}
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return buf_size;
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return avpkt->size;
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}
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