md5: avoid unnecessary copying.
Where necessary use memcpy instead. Thanks to Giorgio Vazzana [mywing81 gmail] for spotting this loop as the cause for the bad performance. Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
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@ -139,20 +139,40 @@ void av_md5_init(AVMD5 *ctx)
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ctx->ABCD[3] = 0x67452301;
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}
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void av_md5_update(AVMD5 *ctx, const uint8_t *src, const int len)
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void av_md5_update(AVMD5 *ctx, const uint8_t *src, int len)
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{
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int i, j;
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const uint8_t *end;
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int j;
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j = ctx->len & 63;
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ctx->len += len;
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for (i = 0; i < len; i++) {
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ctx->block[j++] = src[i];
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if (j == 64) {
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if (j) {
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int cnt = FFMIN(len, 64 - j);
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memcpy(ctx->block + j, src, cnt);
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src += cnt;
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len -= cnt;
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if (j + cnt < 64)
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return;
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body(ctx->ABCD, (uint32_t *)ctx->block);
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j = 0;
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}
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end = src + (len & ~63);
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if (HAVE_BIGENDIAN || (!HAVE_FAST_UNALIGNED && ((intptr_t)src & 3))) {
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while (src < end) {
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memcpy(ctx->block, src, 64);
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body(ctx->ABCD, (uint32_t *) ctx->block);
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src += 64;
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}
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} else {
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while (src < end) {
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body(ctx->ABCD, (uint32_t *)src);
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src += 64;
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}
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}
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len &= 63;
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if (len > 0)
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memcpy(ctx->block, src, len);
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}
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void av_md5_final(AVMD5 *ctx, uint8_t *dst)
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@ -38,7 +38,7 @@ struct AVMD5;
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struct AVMD5 *av_md5_alloc(void);
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void av_md5_init(struct AVMD5 *ctx);
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void av_md5_update(struct AVMD5 *ctx, const uint8_t *src, const int len);
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void av_md5_update(struct AVMD5 *ctx, const uint8_t *src, int len);
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void av_md5_final(struct AVMD5 *ctx, uint8_t *dst);
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void av_md5_sum(uint8_t *dst, const uint8_t *src, const int len);
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