swr: generate more dither noise to improve quality.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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@@ -50,6 +50,7 @@ struct SwrContext {
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const int *channel_map; ///< channel index (or -1 if muted channel) map
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int used_ch_count; ///< number of used input channels (mapped channel count if channel_map, otherwise in.ch_count)
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enum SwrDitherType dither_method;
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int dither_pos;
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int int_bps; ///< internal bytes per sample
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int resample_first; ///< 1 if resampling must come first, 0 if rematrixing
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