doc/general: update after recent additions
Signed-off-by: Paul B Mahol <onemda@gmail.com>
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@ -245,6 +245,8 @@ library:
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@tab Audio format used on the Nintendo Gamecube.
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@item AFC @tab @tab X
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@tab Audio format used on the Nintendo Gamecube.
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@item ADS/SS2 @tab @tab X
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@tab Audio format used on the PS2.
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@item APNG @tab X @tab X
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@item ASF @tab X @tab X
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@item AST @tab X @tab X
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@ -322,6 +324,8 @@ library:
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@item G.723.1 @tab X @tab X
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@item G.729 BIT @tab X @tab X
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@item G.729 raw @tab @tab X
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@item GENH @tab @tab X
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@tab Audio format for various games.
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@item GIF Animation @tab X @tab X
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@item GXF @tab X @tab X
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@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
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@ -380,6 +384,8 @@ library:
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@tab also known as DVB Transport Stream
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@item MPEG-4 @tab X @tab X
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@tab MPEG-4 is a variant of QuickTime.
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@item MSF @tab @tab X
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@tab Audio format used on the PS3.
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@item Mirillis FIC video @tab @tab X
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@tab No cursor rendering.
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@item MIME multipart JPEG @tab X @tab
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@ -497,6 +503,8 @@ library:
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@item SoX native format @tab X @tab X
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@item SUN AU format @tab X @tab X
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@item SUP raw PGS subtitles @tab @tab X
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@item SVAG @tab @tab X
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@tab Audio format used in Konami PS2 games.
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@item TDSC @tab @tab X
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@item Text files @tab @tab X
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@item THP @tab @tab X
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@ -504,6 +512,8 @@ library:
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@item Tiertex Limited SEQ @tab @tab X
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@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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@item True Audio @tab @tab X
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@item VAG @tab @tab X
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@tab Audio format used in many Sony PS2 games.
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@item VC-1 test bitstream @tab X @tab X
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@item Vidvox Hap @tab X @tab X
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@item Vivo @tab @tab X
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@ -517,8 +527,11 @@ library:
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@tab Multimedia format used in Westwood Studios games.
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@item Westwood Studios VQA @tab @tab X
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@tab Multimedia format used in Westwood Studios games.
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@item WVE @tab @tab X
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@item XMV @tab @tab X
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@tab Microsoft video container used in Xbox games.
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@item XVAG @tab @tab X
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@tab Audio format used on the PS3.
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@item xWMA @tab @tab X
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@tab Microsoft audio container used by XAudio 2.
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@item eXtended BINary text (XBIN) @tab @tab X
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@ -908,6 +921,7 @@ following image formats are supported:
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@item ADPCM Nintendo Gamecube AFC @tab @tab X
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@item ADPCM Nintendo Gamecube DTK @tab @tab X
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@item ADPCM Nintendo THP @tab @tab X
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@item APDCM Playstation @tab @tab X
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@item ADPCM QT IMA @tab X @tab X
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@item ADPCM SEGA CRI ADX @tab X @tab X
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@tab Used in Sega Dreamcast games.
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@ -75,7 +75,7 @@ static int vag_read_packet(AVFormatContext *s, AVPacket *pkt)
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AVInputFormat ff_vag_demuxer = {
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.name = "vag",
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.long_name = NULL_IF_CONFIG_SMALL("Sony VAG"),
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.long_name = NULL_IF_CONFIG_SMALL("Sony PS2 VAG"),
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.read_probe = vag_probe,
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.read_header = vag_read_header,
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.read_packet = vag_read_packet,
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