Use only MpegEncContext in ff_vdpau_h264_add_data_chunk.
Originally committed as revision 16520 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -7425,8 +7425,8 @@ static int decode_nal_units(H264Context *h, const uint8_t *buf, int buf_size){
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&& avctx->skip_frame < AVDISCARD_ALL){
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if(ENABLE_H264_VDPAU_DECODER && avctx->codec_id == CODEC_ID_H264_VDPAU){
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static const uint8_t start_code[] = {0x00, 0x00, 0x01};
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ff_vdpau_h264_add_data_chunk(h, start_code, sizeof(start_code));
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ff_vdpau_h264_add_data_chunk(h, &buf[buf_index - consumed], consumed );
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ff_vdpau_h264_add_data_chunk(s, start_code, sizeof(start_code));
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ff_vdpau_h264_add_data_chunk(s, &buf[buf_index - consumed], consumed );
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}else
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context_count++;
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}
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@ -27,7 +27,7 @@
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#include <stdint.h>
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#include "h264.h"
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void ff_vdpau_h264_add_data_chunk(H264Context *h, const uint8_t *buf,
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void ff_vdpau_h264_add_data_chunk(MpegEncContext *s, const uint8_t *buf,
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int buf_size);
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void ff_vdpau_h264_set_reference_frames(H264Context *h);
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void ff_vdpau_h264_picture_complete(H264Context *h);
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@ -106,10 +106,9 @@ void ff_vdpau_h264_set_reference_frames(H264Context *h)
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}
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}
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void ff_vdpau_h264_add_data_chunk(H264Context *h,
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void ff_vdpau_h264_add_data_chunk(MpegEncContext *s,
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const uint8_t *buf, int buf_size)
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{
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MpegEncContext * s = &h->s;
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struct vdpau_render_state * render;
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render = (struct vdpau_render_state*)s->current_picture_ptr->data[0];
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