adpcm: ADPCM Electronic Arts has always two channels
Fixes half of http://ffmpeg.org/trac/ffmpeg/ticket/794 Adresses CVE-2012-0852 (cherry picked from commit bb5b3940b08d8dad5b7e948e8f3b02cd2eb70716) Conflicts: libavcodec/adpcm.c Signed-off-by: Reinhard Tartler <siretart@tauware.de> (cherry picked from commit b581580bd1cc8506befa65b0a5c9ae429240f21f) Signed-off-by: Reinhard Tartler <siretart@tauware.de>
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@ -678,17 +678,23 @@ static int adpcm_encode_frame(AVCodecContext *avctx,
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static av_cold int adpcm_decode_init(AVCodecContext * avctx)
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{
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ADPCMContext *c = avctx->priv_data;
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unsigned int min_channels = 1;
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unsigned int max_channels = 2;
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switch(avctx->codec->id) {
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case CODEC_ID_ADPCM_EA:
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min_channels = 2;
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break;
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case CODEC_ID_ADPCM_EA_R1:
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case CODEC_ID_ADPCM_EA_R2:
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case CODEC_ID_ADPCM_EA_R3:
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max_channels = 6;
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break;
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}
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if(avctx->channels > max_channels){
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return -1;
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if (avctx->channels < min_channels || avctx->channels > max_channels) {
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av_log(avctx, AV_LOG_ERROR, "Invalid number of channels\n");
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return AVERROR(EINVAL);
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}
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switch(avctx->codec->id) {
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