ffplay: use av_clip() instead of nested min & max
Note: {wanted,min,max}_samples are int variables.
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ffplay.c
2
ffplay.c
@ -2412,7 +2412,7 @@ static int synchronize_audio(VideoState *is, int nb_samples)
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wanted_nb_samples = nb_samples + (int)(diff * is->audio_src.freq);
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wanted_nb_samples = nb_samples + (int)(diff * is->audio_src.freq);
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min_nb_samples = ((nb_samples * (100 - SAMPLE_CORRECTION_PERCENT_MAX) / 100));
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min_nb_samples = ((nb_samples * (100 - SAMPLE_CORRECTION_PERCENT_MAX) / 100));
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max_nb_samples = ((nb_samples * (100 + SAMPLE_CORRECTION_PERCENT_MAX) / 100));
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max_nb_samples = ((nb_samples * (100 + SAMPLE_CORRECTION_PERCENT_MAX) / 100));
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wanted_nb_samples = FFMIN(FFMAX(wanted_nb_samples, min_nb_samples), max_nb_samples);
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wanted_nb_samples = av_clip(wanted_nb_samples, min_nb_samples, max_nb_samples);
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}
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}
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av_log(NULL, AV_LOG_TRACE, "diff=%f adiff=%f sample_diff=%d apts=%0.3f %f\n",
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av_log(NULL, AV_LOG_TRACE, "diff=%f adiff=%f sample_diff=%d apts=%0.3f %f\n",
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diff, avg_diff, wanted_nb_samples - nb_samples,
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diff, avg_diff, wanted_nb_samples - nb_samples,
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