SVQ3: Allow decoding if thread_count is > 1
svq3 still doesn't support multithreading, but it's simpler for clients if they can enable threading for all codecs by default. Originally committed as revision 26015 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -979,7 +979,7 @@ int ff_h264_frame_start(H264Context *h){
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/* can't be in alloc_tables because linesize isn't known there.
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* FIXME: redo bipred weight to not require extra buffer? */
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for(i = 0; i < s->avctx->thread_count; i++)
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if(!h->thread_context[i]->s.obmc_scratchpad)
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if(h->thread_context[i] && !h->thread_context[i]->s.obmc_scratchpad)
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h->thread_context[i]->s.obmc_scratchpad = av_malloc(16*2*s->linesize + 8*2*s->uvlinesize);
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/* some macroblocks can be accessed before they're available in case of lost slices, mbaff or threading*/
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@ -796,11 +796,6 @@ static av_cold int svq3_decode_init(AVCodecContext *avctx)
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unsigned char *extradata;
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unsigned int size;
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if(avctx->thread_count > 1){
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av_log(avctx, AV_LOG_ERROR, "SVQ3 does not support multithreaded decoding, patch welcome! (check latest SVN too)\n");
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return -1;
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}
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if (ff_h264_decode_init(avctx) < 0)
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return -1;
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