ffplay: reset external clock to unknown on start
Fixes a delay and initial frame drops on starting realtime streams with external clock. Signed-off-by: Marton Balint <cus@passwd.hu>
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ffplay.c
3
ffplay.c
@ -2835,7 +2835,8 @@ static VideoState *stream_open(const char *filename, AVInputFormat *iformat)
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is->continue_read_thread = SDL_CreateCond();
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update_external_clock_pts(is, 0.0);
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//FIXME: use a cleaner way to signal obsolete external clock...
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update_external_clock_pts(is, (double)AV_NOPTS_VALUE);
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update_external_clock_speed(is, 1.0);
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is->audio_current_pts_drift = -av_gettime() / 1000000.0;
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is->video_current_pts_drift = is->audio_current_pts_drift;
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