add a ff_ac3_parse_header_full() which calls ff_ac3_parse_header()
and then reads the channel_map stuff Originally committed as revision 12944 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@@ -136,6 +136,35 @@ int ff_ac3_parse_header(GetBitContext *gbc, AC3HeaderInfo *hdr)
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return 0;
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}
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int ff_ac3_parse_header_full(GetBitContext *gbc, AC3HeaderInfo *hdr){
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int ret, i;
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ret = ff_ac3_parse_header(gbc, hdr);
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if(!ret){
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if(hdr->bitstream_id>10){
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/* Enhanced AC-3 */
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skip_bits(gbc, 5); // skip bitstream id
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/* skip dialog normalization and compression gain */
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for (i = 0; i < (hdr->channel_mode ? 1 : 2); i++) {
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skip_bits(gbc, 5); // skip dialog normalization
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if (get_bits1(gbc)) {
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skip_bits(gbc, 8); //skip Compression gain word
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}
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}
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/* dependent stream channel map */
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if (hdr->frame_type == EAC3_FRAME_TYPE_DEPENDENT && get_bits1(gbc)) {
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hdr->channel_map = get_bits(gbc, 16); //custom channel map
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return 0;
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}
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}
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//default channel map based on acmod and lfeon
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hdr->channel_map = ff_eac3_default_chmap[hdr->channel_mode];
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if(hdr->lfe_on)
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hdr->channel_map |= AC3_CHMAP_LFE;
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}
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return ret;
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}
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static int ac3_sync(uint64_t state, AACAC3ParseContext *hdr_info,
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int *need_next_header, int *new_frame_start)
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{
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