dv: move inverse weight tables to decoder
The encoder has its own tables and does not access the idct_factor member of the DVVideoContext structure. Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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Michael Niedermayer

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05da586fef
@@ -69,71 +69,6 @@ const uint8_t ff_dv_quant_shifts[22][4] = {
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const uint8_t ff_dv_quant_offset[4] = { 6, 3, 0, 1 };
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const uint16_t ff_dv_iweight_88[64] = {
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32768, 16705, 16705, 17734, 17032, 17734, 18205, 18081,
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18081, 18205, 18725, 18562, 19195, 18562, 18725, 19266,
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19091, 19705, 19705, 19091, 19266, 21407, 19643, 20267,
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20228, 20267, 19643, 21407, 22725, 21826, 20853, 20806,
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20806, 20853, 21826, 22725, 23170, 23170, 21407, 21400,
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21407, 23170, 23170, 24598, 23786, 22018, 22018, 23786,
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24598, 25251, 24465, 22654, 24465, 25251, 25972, 25172,
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25172, 25972, 26722, 27969, 26722, 29692, 29692, 31521,
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};
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const uint16_t ff_dv_iweight_248[64] = {
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32768, 16384, 16705, 16705, 17734, 17734, 17734, 17734,
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18081, 18081, 18725, 18725, 21407, 21407, 19091, 19091,
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19195, 19195, 18205, 18205, 18725, 18725, 19705, 19705,
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20267, 20267, 21826, 21826, 23170, 23170, 20806, 20806,
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20267, 20267, 19266, 19266, 21407, 21407, 20853, 20853,
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21400, 21400, 23786, 23786, 24465, 24465, 22018, 22018,
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23170, 23170, 22725, 22725, 24598, 24598, 24465, 24465,
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25172, 25172, 27969, 27969, 25972, 25972, 29692, 29692
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};
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/**
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* The "inverse" DV100 weights are actually just the spec weights (zig-zagged).
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*/
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const uint16_t ff_dv_iweight_1080_y[64] = {
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128, 16, 16, 17, 17, 17, 18, 18,
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18, 18, 18, 18, 19, 18, 18, 19,
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19, 19, 19, 19, 19, 42, 38, 40,
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40, 40, 38, 42, 44, 43, 41, 41,
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41, 41, 43, 44, 45, 45, 42, 42,
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42, 45, 45, 48, 46, 43, 43, 46,
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48, 49, 48, 44, 48, 49, 101, 98,
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98, 101, 104, 109, 104, 116, 116, 123,
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};
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const uint16_t ff_dv_iweight_1080_c[64] = {
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128, 16, 16, 17, 17, 17, 25, 25,
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25, 25, 26, 25, 26, 25, 26, 26,
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26, 27, 27, 26, 26, 42, 38, 40,
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40, 40, 38, 42, 44, 43, 41, 41,
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41, 41, 43, 44, 91, 91, 84, 84,
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84, 91, 91, 96, 93, 86, 86, 93,
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96, 197, 191, 177, 191, 197, 203, 197,
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197, 203, 209, 219, 209, 232, 232, 246,
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};
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const uint16_t ff_dv_iweight_720_y[64] = {
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128, 16, 16, 17, 17, 17, 18, 18,
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18, 18, 18, 18, 19, 18, 18, 19,
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19, 19, 19, 19, 19, 42, 38, 40,
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40, 40, 38, 42, 44, 43, 41, 41,
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41, 41, 43, 44, 68, 68, 63, 63,
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63, 68, 68, 96, 92, 86, 86, 92,
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96, 98, 96, 88, 96, 98, 202, 196,
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196, 202, 208, 218, 208, 232, 232, 246,
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};
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const uint16_t ff_dv_iweight_720_c[64] = {
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128, 24, 24, 26, 26, 26, 36, 36,
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36, 36, 36, 36, 38, 36, 36, 38,
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38, 38, 38, 38, 38, 84, 76, 80,
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80, 80, 76, 84, 88, 86, 82, 82,
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82, 82, 86, 88, 182, 182, 168, 168,
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168, 182, 182, 192, 186, 192, 172, 186,
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192, 394, 382, 354, 382, 394, 406, 394,
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394, 406, 418, 438, 418, 464, 464, 492,
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};
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/*
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* There's a catch about the following three tables: the mapping they establish
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* between (run, level) and vlc is not 1-1. So you have to watch out for that
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